Пример #1
0
 public static bool CheckCanOpenMastery(this Hero hero, MasteryType masteryType) => default;
Пример #2
0
 private static void AssertMasteryLineLimit(this Hero hero, List <MasteryType> openedMasteries, MasteryType mastery)
 {
 }
Пример #3
0
 public static bool CheckMasteryRank(this Hero hero, MasteryType mastery) => default;
Пример #4
0
 private static void AssertMasteryTreeAvailability(this Hero hero, List <MasteryType> openedMasteries, MasteryType mastery)
 {
 }
Пример #5
0
 private static void AssertMasteryParentsOrNeighboursOpened(this Hero hero, List <MasteryType> openedMasteries, MasteryType mastery)
 {
 }
Пример #6
0
 private static void AssertIsEnoughResorces(this Hero hero, MasteryType mastery)
 {
 }
Пример #7
0
 private static void AssertMasteryRank(this Hero hero, MasteryType mastery)
 {
 }
Пример #8
0
 public static bool CheckMasteryNeighboursOpened(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Пример #9
0
 public static IUndoState OpenMastery(this Hero hero, MasteryType mastery) => default;
Пример #10
0
 public static bool CheckMasteryLineLimit(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Пример #11
0
 public static bool CheckMasteryParentsOpened(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Пример #12
0
 public static bool CheckMasteryTreeAvailability(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Пример #13
0
 public static bool CheckIsEnoughResorces(Hero hero, MasteryType mastery) => default;
Пример #14
0
 private static IUndoState SubtractMasteryPrice(Hero hero, MasteryType mastery) => default;