Exemplo n.º 1
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 public static bool CheckCanOpenMastery(this Hero hero, MasteryType masteryType) => default;
Exemplo n.º 2
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 private static void AssertMasteryLineLimit(this Hero hero, List <MasteryType> openedMasteries, MasteryType mastery)
 {
 }
Exemplo n.º 3
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 public static bool CheckMasteryRank(this Hero hero, MasteryType mastery) => default;
Exemplo n.º 4
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 private static void AssertMasteryTreeAvailability(this Hero hero, List <MasteryType> openedMasteries, MasteryType mastery)
 {
 }
Exemplo n.º 5
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 private static void AssertMasteryParentsOrNeighboursOpened(this Hero hero, List <MasteryType> openedMasteries, MasteryType mastery)
 {
 }
Exemplo n.º 6
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 private static void AssertIsEnoughResorces(this Hero hero, MasteryType mastery)
 {
 }
Exemplo n.º 7
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 private static void AssertMasteryRank(this Hero hero, MasteryType mastery)
 {
 }
Exemplo n.º 8
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 public static bool CheckMasteryNeighboursOpened(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Exemplo n.º 9
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 public static IUndoState OpenMastery(this Hero hero, MasteryType mastery) => default;
Exemplo n.º 10
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 public static bool CheckMasteryLineLimit(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Exemplo n.º 11
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 public static bool CheckMasteryParentsOpened(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Exemplo n.º 12
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 public static bool CheckMasteryTreeAvailability(List <MasteryType> openedMasteries, MasteryType mastery) => default;
Exemplo n.º 13
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 public static bool CheckIsEnoughResorces(Hero hero, MasteryType mastery) => default;
Exemplo n.º 14
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 private static IUndoState SubtractMasteryPrice(Hero hero, MasteryType mastery) => default;