public ValoriteElemental(int oreAmount) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 112; BaseSoundID = 268; Hue = m_DefaultHue; Alignment = Alignment.Elemental; SetStr(226, 255); SetDex(126, 145); SetInt(71, 92); SetHits(136, 153); SetDamage(28); SetSkill(SkillName.MagicResist, 50.1, 95.0); SetSkill(SkillName.Tactics, 60.1, 100.0); SetSkill(SkillName.Wrestling, 60.1, 100.0); Fame = 3500; Karma = -3500; VirtualArmor = 38; Item ore = new ValoriteOre(oreAmount); ore.ItemID = 0x19B9; PackItem(ore); }
public ValoriteElemental( int oreAmount ) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { // TODO: Gas attack Name = "um elemental de valorite"; Body = 112; BaseSoundID = 268; SetStr( 226, 255 ); SetDex( 126, 145 ); SetInt( 71, 92 ); SetHits( 136, 153 ); SetDamage( 28 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Fire, 25 ); SetDamageType( ResistanceType.Cold, 25 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 65, 75 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.MagicResist, 50.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 100.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 38; Item ore = new ValoriteOre( oreAmount ); ore.ItemID = 0x19B9; PackItem( ore ); }