Пример #1
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        public SCrucHCurvedBladePrompt(Mobile from, SmallCruciformHilt hilt, CurvedBlade blade)
        {
            m_Hilt = hilt;
            m_Blade = blade;

            from.SendMessage("Please type the code for the type of sword you would like to make:");
            from.SendMessage(" 1 - Khemetar Khopesh ");
            from.SendMessage(" 2 - Khemetar Scimitar ");
        }
Пример #2
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        public StaffCurvedBladePrompt(Mobile from, BaseStaff hilt, CurvedBlade blade)
        {
            m_Hilt = hilt;
            m_Blade = blade;

            from.SendMessage("Please type in the code for the polearm you would like to make:");
            from.SendMessage(" 1 - Bardiche ");
            from.SendMessage(" 2 - Scythe ");
            from.SendMessage(" 3 - Spear ");
            from.SendMessage(" 4 - Pitchfork ");

            if (((IKhaerosMobile)from).Feats.GetFeatLevel(FeatList.Bone) > 2)
            {
                from.SendMessage(" 5 - Mhordul Bladed Bone Staff ");
                from.SendMessage(" 6 - Mhordul Bone Spear ");
                from.SendMessage(" 7 - Mhordul Bone Scythe ");
            }
        }
Пример #3
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 public PitchforkTarget(BaseStaff hilt, CurvedBlade blade1, CurvedBlade blade2)
     : base(2, false, TargetFlags.None)
 {
     m_Hilt = hilt;
     m_Blade1 = blade1;
     m_Blade2 = blade2;
 }
Пример #4
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 public MhordulBladedStaffTarget(BaseStaff hilt, CurvedBlade blade)
     : base(2, false, TargetFlags.None)
 {
     m_Hilt = hilt;
     m_Blade = blade;
 }
Пример #5
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        public SHCurvedBladePrompt(Mobile from, SmallHandle hilt, CurvedBlade blade)
        {
            m_Hilt = hilt;
            m_Blade = blade;

            if (((PlayerMobile)from).Nation != Nation.Alyrian && ((PlayerMobile)from).Nation != Nation.Khemetar && ((PlayerMobile)from).Nation != Nation.Mhordul)
                OnResponse(from, "1");
            else
            {
                from.SendMessage("Please type in the code for the type of weapon you would like to make:");
                from.SendMessage(" 1 - Machete ");

                if (((PlayerMobile)from).Nation == Nation.Alyrian)
                {
                    from.SendMessage(" 2 - Alyrian Hand Scythe ");
                    from.SendMessage(" 3 - Alyrian Sabre ");
                }
                if (((PlayerMobile)from).Nation == Nation.Khemetar)
                {
                    from.SendMessage(" 4 - Khemetar Crescent Sword ");
                    from.SendMessage(" 5 - Khemetar Thin Scimitar ");
                }
                if (((PlayerMobile)from).Nation == Nation.Mhordul)
                    from.SendMessage(" 6 - Mhordul Crescent Blade ");
            }
        }
Пример #6
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 public MhordulCrescentBladeTarget(SmallHandle hilt, CurvedBlade blade)
     : base(2, false, TargetFlags.None)
 {
     m_Hilt = hilt;
     m_Blade = blade;
 }
Пример #7
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        public LHCurvedBladePrompt(Mobile from, LargeHandle hilt, CurvedBlade blade)
        {
            m_Hilt = hilt;
            m_Blade = blade;

            if (((PlayerMobile)from).Nation != Nation.Azhuran && ((PlayerMobile)from).Nation != Nation.Khemetar && ((PlayerMobile)from).Nation != Nation.Mhordul)
                OnResponse(from, "1");
            else
            {
                from.SendMessage("Please type the code for the kind of weapon you would like to make:");
                from.SendMessage(" 1 - Hand Scythe ");

                if (((PlayerMobile)from).Nation == Nation.Azhuran)
                    from.SendMessage(" 2 - Azhuran Hooked Club ");
                if (((PlayerMobile)from).Nation == Nation.Khemetar)
                {
                    from.SendMessage(" 3 - Khemetar Heavy Khopesh ");
                    from.SendMessage(" 4 - Khemetar Falchion ");
                    from.SendMessage(" 5 - Khemetar Large Crescent Sword ");
                }
                if (((PlayerMobile)from).Nation == Nation.Mhordul)
                    from.SendMessage(" 6 - Mhordul Warfork ");
            }
        }
Пример #8
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 public MhordulWarForkTarget(LargeHandle hilt, CurvedBlade blade)
     : base(2, false, TargetFlags.None)
 {
     m_Hilt = hilt;
     m_Blade = blade;
 }