public SCrucHCurvedBladePrompt(Mobile from, SmallCruciformHilt hilt, CurvedBlade blade) { m_Hilt = hilt; m_Blade = blade; from.SendMessage("Please type the code for the type of sword you would like to make:"); from.SendMessage(" 1 - Khemetar Khopesh "); from.SendMessage(" 2 - Khemetar Scimitar "); }
public StaffCurvedBladePrompt(Mobile from, BaseStaff hilt, CurvedBlade blade) { m_Hilt = hilt; m_Blade = blade; from.SendMessage("Please type in the code for the polearm you would like to make:"); from.SendMessage(" 1 - Bardiche "); from.SendMessage(" 2 - Scythe "); from.SendMessage(" 3 - Spear "); from.SendMessage(" 4 - Pitchfork "); if (((IKhaerosMobile)from).Feats.GetFeatLevel(FeatList.Bone) > 2) { from.SendMessage(" 5 - Mhordul Bladed Bone Staff "); from.SendMessage(" 6 - Mhordul Bone Spear "); from.SendMessage(" 7 - Mhordul Bone Scythe "); } }
public PitchforkTarget(BaseStaff hilt, CurvedBlade blade1, CurvedBlade blade2) : base(2, false, TargetFlags.None) { m_Hilt = hilt; m_Blade1 = blade1; m_Blade2 = blade2; }
public MhordulBladedStaffTarget(BaseStaff hilt, CurvedBlade blade) : base(2, false, TargetFlags.None) { m_Hilt = hilt; m_Blade = blade; }
public SHCurvedBladePrompt(Mobile from, SmallHandle hilt, CurvedBlade blade) { m_Hilt = hilt; m_Blade = blade; if (((PlayerMobile)from).Nation != Nation.Alyrian && ((PlayerMobile)from).Nation != Nation.Khemetar && ((PlayerMobile)from).Nation != Nation.Mhordul) OnResponse(from, "1"); else { from.SendMessage("Please type in the code for the type of weapon you would like to make:"); from.SendMessage(" 1 - Machete "); if (((PlayerMobile)from).Nation == Nation.Alyrian) { from.SendMessage(" 2 - Alyrian Hand Scythe "); from.SendMessage(" 3 - Alyrian Sabre "); } if (((PlayerMobile)from).Nation == Nation.Khemetar) { from.SendMessage(" 4 - Khemetar Crescent Sword "); from.SendMessage(" 5 - Khemetar Thin Scimitar "); } if (((PlayerMobile)from).Nation == Nation.Mhordul) from.SendMessage(" 6 - Mhordul Crescent Blade "); } }
public MhordulCrescentBladeTarget(SmallHandle hilt, CurvedBlade blade) : base(2, false, TargetFlags.None) { m_Hilt = hilt; m_Blade = blade; }
public LHCurvedBladePrompt(Mobile from, LargeHandle hilt, CurvedBlade blade) { m_Hilt = hilt; m_Blade = blade; if (((PlayerMobile)from).Nation != Nation.Azhuran && ((PlayerMobile)from).Nation != Nation.Khemetar && ((PlayerMobile)from).Nation != Nation.Mhordul) OnResponse(from, "1"); else { from.SendMessage("Please type the code for the kind of weapon you would like to make:"); from.SendMessage(" 1 - Hand Scythe "); if (((PlayerMobile)from).Nation == Nation.Azhuran) from.SendMessage(" 2 - Azhuran Hooked Club "); if (((PlayerMobile)from).Nation == Nation.Khemetar) { from.SendMessage(" 3 - Khemetar Heavy Khopesh "); from.SendMessage(" 4 - Khemetar Falchion "); from.SendMessage(" 5 - Khemetar Large Crescent Sword "); } if (((PlayerMobile)from).Nation == Nation.Mhordul) from.SendMessage(" 6 - Mhordul Warfork "); } }
public MhordulWarForkTarget(LargeHandle hilt, CurvedBlade blade) : base(2, false, TargetFlags.None) { m_Hilt = hilt; m_Blade = blade; }