public FletcherCraftsmanSatchel() : base() { if (Items.Count < 2 && 0.5 > Utility.RandomDouble()) { AddItem(Reward.FletcherRecipe()); } if (0.01 > Utility.RandomDouble()) { AddItem(Reward.FletcherRunic()); } }
public FletcherCraftsmanSatchel() : base() { if (Items.Count < 2 && 0.5 > Utility.RandomDouble()) { AddItem(Reward.FletcherRecipe()); } if (0.01 > Utility.RandomDouble()) { AddItem(Reward.FletcherRunic()); } }