public FletcherCraftsmanSatchel() : base()
        {
            if (Items.Count < 2 && 0.5 > Utility.RandomDouble())
            {
                AddItem(Reward.FletcherRecipe());
            }

            if (0.01 > Utility.RandomDouble())
            {
                AddItem(Reward.FletcherRunic());
            }
        }