void Start() { sequencer = GetComponent<Sequencer> (); lights = new Renderer[sequencer.width]; //sequencer.onBeat += BuildGrid (); }
public Units(Sequencer sequencer){ buttonWidth = (oneFoot - (margin * (16 - 1))) / 16; gridHeight = -((sequencer.height * buttonWidth) + (sequencer.height * margin) - margin); }
protected virtual void Awake() { sequencer = transform.GetComponent<Sequencer> (); width = sequencer.width; height = sequencer.height; }