void Start()
		{
			sequencer = GetComponent<Sequencer> ();
			lights = new Renderer[sequencer.width];
			//sequencer.onBeat += 
			BuildGrid ();
		}
Beispiel #2
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			public Units(Sequencer sequencer){
				buttonWidth = (oneFoot - (margin * (16 - 1))) / 16;
				gridHeight = -((sequencer.height * buttonWidth) + (sequencer.height * margin) - margin);
			}
Beispiel #3
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		protected virtual void Awake()
		{
			sequencer = transform.GetComponent<Sequencer> ();
			width = sequencer.width;
			height = sequencer.height;
		}