public void SetUp() { gameplay = new Gameplay { Animals = new List<IAnimal>() }; animalActions= new AnimalActions(); board = new Board(); board.Create(); }
private void AddAnimals(Gameplay gameplay) { AnimalActions animalActions = new AnimalActions(); animalActions.AddAnimal(new Antilope(), gameplay.Animals); animalActions.AddAnimal(new Antilope(), gameplay.Animals); }