public override void LoadData()
        {
            base.LoadData();

            Static = this;

            m_tmpPlayerPositions = new List<Vector3D>();
            m_activeBotSpawningProxies = new HashSet<MyBotSpawningEnvironmentProxy>();

            if (!Sync.IsServer)
                return;
        }
Пример #2
0
        protected override void UnloadData()
        {
            base.UnloadData();

            Static = null;
            m_tmpPlayerPositions       = null;
            m_activeBotSpawningProxies = null;

            if (!Sync.IsServer)
            {
                return;
            }
        }
Пример #3
0
        public override void LoadData()
        {
            base.LoadData();

            Static = this;

            m_tmpPlayerPositions       = new List <Vector3D>();
            m_activeBotSpawningProxies = new HashSet <MyBotSpawningEnvironmentProxy>();

            if (!Sync.IsServer)
            {
                return;
            }
        }
        protected override void UnloadData()
        {
            base.UnloadData();

            Static = null;
            m_tmpPlayerPositions = null;
            m_activeBotSpawningProxies = null;

            if (!Sync.IsServer)
                return;
        }