protected override void InitializeLegacyBlueprintClasses(MyObjectBuilder_ProductionBlockDefinition ob)
 {
     ob.BlueprintClasses = new string[] { "LargeBlocks", "SmallBlocks", "Components", "Tools" };
 }
Пример #2
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 protected override void InitializeLegacyBlueprintClasses(MyObjectBuilder_ProductionBlockDefinition ob)
 {
     ob.BlueprintClasses = new string[] { "Ingots" };
 }
 // A legacy function to ensure that the old mods work with new blueprint system
 protected virtual void InitializeLegacyBlueprintClasses(MyObjectBuilder_ProductionBlockDefinition ob) { ob.BlueprintClasses = new string[0]; }