protected override void InitializeLegacyBlueprintClasses(MyObjectBuilder_ProductionBlockDefinition ob) { ob.BlueprintClasses = new string[] { "LargeBlocks", "SmallBlocks", "Components", "Tools" }; }
protected override void InitializeLegacyBlueprintClasses(MyObjectBuilder_ProductionBlockDefinition ob) { ob.BlueprintClasses = new string[] { "Ingots" }; }
// A legacy function to ensure that the old mods work with new blueprint system protected virtual void InitializeLegacyBlueprintClasses(MyObjectBuilder_ProductionBlockDefinition ob) { ob.BlueprintClasses = new string[0]; }