Пример #1
0
        public Bone(BinaryReader reader)
        {
            Name = reader.ReadString(24);
            FrameType = reader.ReadInt32();
            FrameCount = reader.ReadInt32();
            BoneId = reader.ReadInt32();

            Frames = new Frame[FrameCount];

            for (int i = 0; i < FrameCount; ++i)
            {
                Frames[i] = new Frame(reader, FrameType == 4);
            }

            if (FrameCount > 0) {
                EndTime = Frames[FrameCount - 1].Time;
            }
        }
Пример #2
0
        private void LoadModel(string modelName, params string[] txds)
        {
            if (_frames != null)
            {
                Destroy(_frames.Root.gameObject);
                Destroy(_frames);
                _loadedAnims.Clear();
            }

            var geoms = Geometry.Load(modelName, txds);
            _frames = geoms.AttachFrames(transform, MaterialFlags.Default);

            _root = _frames.GetByName("Root");
        }