public Bone(BinaryReader reader) { Name = reader.ReadString(24); FrameType = reader.ReadInt32(); FrameCount = reader.ReadInt32(); BoneId = reader.ReadInt32(); Frames = new Frame[FrameCount]; for (int i = 0; i < FrameCount; ++i) { Frames[i] = new Frame(reader, FrameType == 4); } if (FrameCount > 0) { EndTime = Frames[FrameCount - 1].Time; } }
private void LoadModel(string modelName, params string[] txds) { if (_frames != null) { Destroy(_frames.Root.gameObject); Destroy(_frames); _loadedAnims.Clear(); } var geoms = Geometry.Load(modelName, txds); _frames = geoms.AttachFrames(transform, MaterialFlags.Default); _root = _frames.GetByName("Root"); }