private void togFx_Unchecked(object sender, RoutedEventArgs e) { ovr.FadeIn(); fxpan.FadeOut(); fxbutt.FadeOut(); FxHolder.ByPassAll(true); (App.Current.MainWindow as MainWindow).ShowFxToggle(); }
private void togEqualizer_Checked(object sender, RoutedEventArgs e) { if (FxHolder.eql != null) { FxHolder.eql.SetBypass(!Settings.Default.afx | false); } Settings.Default.Equalizer = true; FxHolder.SetBFX_EQ(Player.Instance.Handle); }
public UserControl1() { FxHolder.Initialize(); InitializeComponent(); if (togFx.IsChecked == true) { ovr.FadeOut(); fxpan.FadeIn(); fxbutt.FadeIn(); } }
private void e_ValueChanged(object sender, RoutedPropertyChangedEventArgs <double> e) { if (!Settings.Default.Equalizer) { return; } var send = sender as Slider; int eq = send.Tag is int?(int)send.Tag : 0; FxHolder.UpdateFX(eq, (float)send.Value); FxHolder.EqValues[eq] = (float)send.Value; }
private void togEqualizer_Unchecked(object sender, RoutedEventArgs e) { if (FxHolder.eql != null) { FxHolder.eql.SetBypass(true); } int i = 0; foreach (float visualYSnappingGuideline in FxHolder.EqValues) { FxHolder.UpdateFX(i++, 0); } Settings.Default.Equalizer = false; }