Пример #1
0
        public SubConsoleCursor()
        {
            mainView = new Console(80, 25);
            subView  = new Console(25, 10);

            IsVisible = false;

            // Setup main view
            mainView.FillWithRandomGarbage();
            mainView.MouseMove += (s, e) => { if (e.LeftButtonDown)
                                              {
                                                  e.Cell.Background = Color.Blue;
                                              }
            };

            // Setup sub view
            subView.Position    = new Point(4, 4);
            subView.TextSurface = new TextSurfaceView(mainView.TextSurface, new Rectangle(4, 4, 25, 10));
            subView.MouseMove  += (s, e) => { if (e.LeftButtonDown)
                                              {
                                                  e.Cell.Background = Color.Red;
                                              }
            };
            subView.Clear();

            // Ad the consoles to the list.
            Add(mainView);
            //Add(subView);
        }
Пример #2
0
        public FadingExample()
        {
            // Simulate two consoles
            backgroundConsole = new Console(80, 25);
            foregroundConsole = new Console(80, 25);

            // To work with our sample project, all consoles default to not visible. If you're using this
            // on your own, outside of the starter project, delete this line.
            IsVisible = false;

            // Setup main view
            backgroundConsole.FillWithRandomGarbage();

            // Setup sub view
            // Normally the text surface uses a transparent background so you can easily layer. We don't want that.
            foregroundConsole.TextSurface.DefaultBackground = Color.Black;
            foregroundConsole.Clear();

            // Some visuals on the surface so we can see something fade.
            var border = SadConsole.Shapes.Box.GetDefaultBox();

            border.Location = new Point(0, 0);
            border.Width    = 80;
            border.Height   = 25;
            border.Draw(foregroundConsole);

            for (int y = 2; y < 23; y += 2)
            {
                foregroundConsole.Print(9, y, "This is a console that will fade, showing whatever is beind it", Color.Black.GetRandomColor(SadConsole.Engine.Random));
            }

            foregroundConsole.Print(2, 0, "[c:r f:Black][c:r b:White]  PRESS SPACE TO START FADE  ");

            // Console has been drawn on and is ready to be cached for the fade.
            foregroundConsole.Renderer = new SadConsole.Consoles.CachedTextSurfaceRenderer(foregroundConsole.TextSurface);

            // Because of the way the cached renderer handles tinting, we need to set tinting to white
            // This means "render the cahced surface exactly how it was originally drawn."
            foregroundConsole.TextSurface.Tint = Color.White;

            // Ad the consoles to the list.
            Add(backgroundConsole);
            Add(foregroundConsole);

            // Setup the fade animation to go from white to transparent in 2 seconds.
            tintFade = new SadConsole.Instructions.FadeTextSurfaceTint(foregroundConsole.TextSurface, new ColorGradient(Color.White, Color.Transparent), TimeSpan.FromSeconds(2));
        }
Пример #3
0
        public FadingExample()
        {
            // Simulate two consoles
            backgroundConsole = new Console(80, 25);
            foregroundConsole = new Console(80, 25);

            // To work with our sample project, all consoles default to not visible. If you're using this
            // on your own, outside of the starter project, delete this line.
            IsVisible = false;

            // Setup main view
            backgroundConsole.FillWithRandomGarbage();

            // Setup sub view
            // Normally the text surface uses a transparent background so you can easily layer. We don't want that.
            foregroundConsole.TextSurface.DefaultBackground = Color.Black;
            foregroundConsole.Clear();

            // Some visuals on the surface so we can see something fade.
            var border = SadConsole.Shapes.Box.GetDefaultBox();
            border.Location = new Point(0, 0);
            border.Width = 80;
            border.Height = 25;
            border.Draw(foregroundConsole);

            for (int y = 2; y < 23; y += 2)
                foregroundConsole.Print(9, y, "This is a console that will fade, showing whatever is beind it", Color.Black.GetRandomColor(SadConsole.Engine.Random));

            foregroundConsole.Print(2, 0, "[c:r f:Black][c:r b:White]  PRESS SPACE TO START FADE  ");

            // Console has been drawn on and is ready to be cached for the fade.
            foregroundConsole.Renderer = new SadConsole.Consoles.CachedTextSurfaceRenderer(foregroundConsole.TextSurface);

            // Because of the way the cached renderer handles tinting, we need to set tinting to white
            // This means "render the cahced surface exactly how it was originally drawn."
            foregroundConsole.TextSurface.Tint = Color.White;

            // Ad the consoles to the list.
            Add(backgroundConsole);
            Add(foregroundConsole);

            // Setup the fade animation to go from white to transparent in 2 seconds.
            tintFade = new SadConsole.Instructions.FadeTextSurfaceTint(foregroundConsole.TextSurface, new ColorGradient(Color.White, Color.Transparent), TimeSpan.FromSeconds(2));
        }
Пример #4
0
        public SubConsoleCursor()
        {
            mainView = new Console(80, 25);
            subView = new Console(25, 10);

            IsVisible = false;

            // Setup main view
            mainView.FillWithRandomGarbage();
            mainView.MouseMove += (s, e) => { if (e.LeftButtonDown) e.Cell.Background = Color.Blue; };

            // Setup sub view
            subView.Position = new Point(4, 4);
            subView.TextSurface = new TextSurfaceView(mainView.TextSurface, new Rectangle(4, 4, 25, 10));
            subView.MouseMove += (s, e) => { if (e.LeftButtonDown) e.Cell.Background = Color.Red; };
            subView.Clear();

            // Ad the consoles to the list.
            Add(mainView);
            //Add(subView);
        }