public SubConsoleCursor() { mainView = new Console(80, 25); subView = new Console(25, 10); IsVisible = false; // Setup main view mainView.FillWithRandomGarbage(); mainView.MouseMove += (s, e) => { if (e.LeftButtonDown) { e.Cell.Background = Color.Blue; } }; // Setup sub view subView.Position = new Point(4, 4); subView.TextSurface = new TextSurfaceView(mainView.TextSurface, new Rectangle(4, 4, 25, 10)); subView.MouseMove += (s, e) => { if (e.LeftButtonDown) { e.Cell.Background = Color.Red; } }; subView.Clear(); // Ad the consoles to the list. Add(mainView); //Add(subView); }
public FadingExample() { // Simulate two consoles backgroundConsole = new Console(80, 25); foregroundConsole = new Console(80, 25); // To work with our sample project, all consoles default to not visible. If you're using this // on your own, outside of the starter project, delete this line. IsVisible = false; // Setup main view backgroundConsole.FillWithRandomGarbage(); // Setup sub view // Normally the text surface uses a transparent background so you can easily layer. We don't want that. foregroundConsole.TextSurface.DefaultBackground = Color.Black; foregroundConsole.Clear(); // Some visuals on the surface so we can see something fade. var border = SadConsole.Shapes.Box.GetDefaultBox(); border.Location = new Point(0, 0); border.Width = 80; border.Height = 25; border.Draw(foregroundConsole); for (int y = 2; y < 23; y += 2) { foregroundConsole.Print(9, y, "This is a console that will fade, showing whatever is beind it", Color.Black.GetRandomColor(SadConsole.Engine.Random)); } foregroundConsole.Print(2, 0, "[c:r f:Black][c:r b:White] PRESS SPACE TO START FADE "); // Console has been drawn on and is ready to be cached for the fade. foregroundConsole.Renderer = new SadConsole.Consoles.CachedTextSurfaceRenderer(foregroundConsole.TextSurface); // Because of the way the cached renderer handles tinting, we need to set tinting to white // This means "render the cahced surface exactly how it was originally drawn." foregroundConsole.TextSurface.Tint = Color.White; // Ad the consoles to the list. Add(backgroundConsole); Add(foregroundConsole); // Setup the fade animation to go from white to transparent in 2 seconds. tintFade = new SadConsole.Instructions.FadeTextSurfaceTint(foregroundConsole.TextSurface, new ColorGradient(Color.White, Color.Transparent), TimeSpan.FromSeconds(2)); }
public FadingExample() { // Simulate two consoles backgroundConsole = new Console(80, 25); foregroundConsole = new Console(80, 25); // To work with our sample project, all consoles default to not visible. If you're using this // on your own, outside of the starter project, delete this line. IsVisible = false; // Setup main view backgroundConsole.FillWithRandomGarbage(); // Setup sub view // Normally the text surface uses a transparent background so you can easily layer. We don't want that. foregroundConsole.TextSurface.DefaultBackground = Color.Black; foregroundConsole.Clear(); // Some visuals on the surface so we can see something fade. var border = SadConsole.Shapes.Box.GetDefaultBox(); border.Location = new Point(0, 0); border.Width = 80; border.Height = 25; border.Draw(foregroundConsole); for (int y = 2; y < 23; y += 2) foregroundConsole.Print(9, y, "This is a console that will fade, showing whatever is beind it", Color.Black.GetRandomColor(SadConsole.Engine.Random)); foregroundConsole.Print(2, 0, "[c:r f:Black][c:r b:White] PRESS SPACE TO START FADE "); // Console has been drawn on and is ready to be cached for the fade. foregroundConsole.Renderer = new SadConsole.Consoles.CachedTextSurfaceRenderer(foregroundConsole.TextSurface); // Because of the way the cached renderer handles tinting, we need to set tinting to white // This means "render the cahced surface exactly how it was originally drawn." foregroundConsole.TextSurface.Tint = Color.White; // Ad the consoles to the list. Add(backgroundConsole); Add(foregroundConsole); // Setup the fade animation to go from white to transparent in 2 seconds. tintFade = new SadConsole.Instructions.FadeTextSurfaceTint(foregroundConsole.TextSurface, new ColorGradient(Color.White, Color.Transparent), TimeSpan.FromSeconds(2)); }
public SubConsoleCursor() { mainView = new Console(80, 25); subView = new Console(25, 10); IsVisible = false; // Setup main view mainView.FillWithRandomGarbage(); mainView.MouseMove += (s, e) => { if (e.LeftButtonDown) e.Cell.Background = Color.Blue; }; // Setup sub view subView.Position = new Point(4, 4); subView.TextSurface = new TextSurfaceView(mainView.TextSurface, new Rectangle(4, 4, 25, 10)); subView.MouseMove += (s, e) => { if (e.LeftButtonDown) e.Cell.Background = Color.Red; }; subView.Clear(); // Ad the consoles to the list. Add(mainView); //Add(subView); }