public override void OnInspectorGUI()
        {
            if (GUILayout.Button("Lauch Vertex Painter"))
            {
                SVTXPainterWindow.LauchVertexPainter();
            }



            if (GUILayout.Button("测算顶点距离中心距离"))
            {
                (target as SVTXObject).SetVertexDir();
            }

            //if (GUILayout.Button("FBXExporter"))
            //{
            //    meshObjs = new GameObject[1];
            //    meshObjs[0] = (target as SVTXObject).gameObject;

            //    FBXExporter.ExportFBX("", fbxname, meshObjs, true);
            //}
            EditorGUILayout.Space();

            base.OnInspectorGUI();
        }
        public override void OnInspectorGUI()
        {
            if (GUILayout.Button("Lauch Vertex Painter"))
            {
                SVTXPainterWindow.LauchVertexPainter();
            }

            EditorGUILayout.Space();
        }