public override void OnInspectorGUI() { if (GUILayout.Button("Lauch Vertex Painter")) { SVTXPainterWindow.LauchVertexPainter(); } if (GUILayout.Button("测算顶点距离中心距离")) { (target as SVTXObject).SetVertexDir(); } //if (GUILayout.Button("FBXExporter")) //{ // meshObjs = new GameObject[1]; // meshObjs[0] = (target as SVTXObject).gameObject; // FBXExporter.ExportFBX("", fbxname, meshObjs, true); //} EditorGUILayout.Space(); base.OnInspectorGUI(); }
public override void OnInspectorGUI() { if (GUILayout.Button("Lauch Vertex Painter")) { SVTXPainterWindow.LauchVertexPainter(); } EditorGUILayout.Space(); }