Пример #1
0
            public Param(SkillData groupSkill, ConceptCardData currentCardData, int levelCap, int awakeCountCap, int prevLevel, int prevAwakeCount, bool includeMaxPowerUp)
            {
                this.skilName             = groupSkill.Name;
                this.prevParam            = new BaseStatus();
                this.prevParamMul         = new BaseStatus();
                this.currentParam         = new BaseStatus();
                this.currentParamMul      = new BaseStatus();
                this.prevParamBonus       = new BaseStatus();
                this.prevParamBonusMul    = new BaseStatus();
                this.currentParamBonus    = new BaseStatus();
                this.currentParamBonusMul = new BaseStatus();
                ConceptCardParam.GetSkillAllStatus(groupSkill.SkillID, levelCap, (int)currentCardData.Lv, ref this.currentParam, ref this.currentParamMul);
                ConceptCardParam.GetSkillAllStatus(groupSkill.SkillID, levelCap, prevLevel, ref this.prevParam, ref this.currentParamMul);
                SkillPowerUpResultContent.Param.GetBonusStatus(groupSkill, currentCardData, levelCap, awakeCountCap, (int)currentCardData.Lv, (int)currentCardData.AwakeCount, ref this.currentParamBonus, ref this.currentParamBonusMul, includeMaxPowerUp);
                SkillPowerUpResultContent.Param.GetBonusStatus(groupSkill, currentCardData, levelCap, awakeCountCap, prevLevel, prevAwakeCount, ref this.prevParamBonus, ref this.currentParamBonusMul, false);
                int length = Enum.GetValues(typeof(ParamTypes)).Length;

                for (int index1 = 0; index1 < length; ++index1)
                {
                    if (index1 != 2)
                    {
                        ParamTypes index2 = (ParamTypes)index1;
                        if ((int)this.prevParamBonus[index2] != (int)this.currentParamBonus[index2])
                        {
                            this.typeList.Add(index2);
                        }
                        if ((int)this.prevParamBonusMul[index2] != (int)this.currentParamBonusMul[index2])
                        {
                            this.typeListMul.Add(index2);
                        }
                    }
                }
            }
 public void SetCardSkill(ConceptCardSkillDatailData data)
 {
     this.SwitchObject(true, this.mCardSkillObject, this.mCardAbilityObject);
     this.SwitchObject(data.type == ConceptCardDetailAbility.ShowType.Skill, this.mCardSkillNameObject, this.mCardAbilityNameObject);
     if (data.skill_data == null)
     {
         this.SetText(this.mCardAbilityDescription, string.Empty);
     }
     else
     {
         DataSource.Bind <AbilityData>(((Component)this).get_gameObject(), data.effect == null || data.effect.Ability == null ? (AbilityData)null : data.effect.Ability);
         DataSource.Bind <SkillData>(((Component)this).get_gameObject(), data.skill_data);
         StringBuilder stringBuilder = new StringBuilder();
         stringBuilder.Append(data.skill_data.SkillParam.expr);
         this.SetText(this.mCardAbilityDescription, stringBuilder.ToString());
         if (Object.op_Inequality((Object)this.mCardSkillStatusList, (Object)null))
         {
             ((Component)this.mCardSkillStatusList).get_gameObject().SetActive(false);
         }
         if (data.skill_data.Condition == ESkillCondition.CardSkill && Object.op_Inequality((Object)this.mCardSkillStatusList, (Object)null) && data.skill_data != null)
         {
             ((Component)this.mCardSkillStatusList).get_gameObject().SetActive(true);
             BaseStatus status       = new BaseStatus();
             BaseStatus scale_status = new BaseStatus();
             BaseStatus baseStatus1  = new BaseStatus();
             BaseStatus baseStatus2  = new BaseStatus();
             SkillData.GetPassiveBuffStatus(data.skill_data, (BuffEffect[])null, EElement.None, ref status, ref scale_status);
             if (data.effect != null && data.effect.AddCardSkillBuffEffectAwake != null)
             {
                 BaseStatus total_add   = new BaseStatus();
                 BaseStatus total_scale = new BaseStatus();
                 data.effect.AddCardSkillBuffEffectAwake.GetBaseStatus(ref total_add, ref total_scale);
                 baseStatus1.Add(total_add);
                 baseStatus2.Add(total_scale);
             }
             if (data.effect != null && data.effect.AddCardSkillBuffEffectLvMax != null)
             {
                 BaseStatus total_add   = new BaseStatus();
                 BaseStatus total_scale = new BaseStatus();
                 data.effect.AddCardSkillBuffEffectLvMax.GetBaseStatus(ref total_add, ref total_scale);
                 baseStatus1.Add(total_add);
                 baseStatus2.Add(total_scale);
             }
             if (ConceptCardDescription.EnhanceInfo == null)
             {
                 this.mCardSkillStatusList.SetValues_TotalAndBonus(status, scale_status, status, scale_status, baseStatus1, baseStatus2, baseStatus1, baseStatus2);
             }
             else
             {
                 int        lvCap         = (int)ConceptCardDescription.EnhanceInfo.Target.LvCap;
                 int        predictLv     = ConceptCardDescription.EnhanceInfo.predictLv;
                 int        predictAwake  = ConceptCardDescription.EnhanceInfo.predictAwake;
                 int        awakeCountCap = ConceptCardDescription.EnhanceInfo.Target.AwakeCountCap;
                 BaseStatus add           = new BaseStatus();
                 BaseStatus scale         = new BaseStatus();
                 ConceptCardParam.GetSkillAllStatus(data.skill_data.SkillID, lvCap, predictLv, ref add, ref scale);
                 BaseStatus total_add1   = new BaseStatus();
                 BaseStatus total_scale1 = new BaseStatus();
                 data.effect.GetAddCardSkillBuffStatusAwake(predictAwake, awakeCountCap, ref total_add1, ref total_scale1);
                 BaseStatus total_add2   = new BaseStatus();
                 BaseStatus total_scale2 = new BaseStatus();
                 data.effect.GetAddCardSkillBuffStatusLvMax(predictLv, lvCap, predictAwake, ref total_add2, ref total_scale2);
                 BaseStatus modBonusAdd = new BaseStatus();
                 BaseStatus modBonusMul = new BaseStatus();
                 modBonusAdd.Add(total_add1);
                 modBonusAdd.Add(total_add2);
                 modBonusMul.Add(total_scale1);
                 modBonusMul.Add(total_scale2);
                 this.mCardSkillStatusList.SetValues_TotalAndBonus(status, scale_status, add, scale, baseStatus1, baseStatus2, modBonusAdd, modBonusMul);
             }
         }
         if (Object.op_Inequality((Object)this.mLock, (Object)null))
         {
             this.mLock.SetActive(data.type == ConceptCardDetailAbility.ShowType.LockSkill);
         }
         this.mShowData = data;
         GameParameter.UpdateAll(((Component)this).get_gameObject());
     }
 }