public Param(SkillData groupSkill, ConceptCardData currentCardData, int levelCap, int awakeCountCap, int prevLevel, int prevAwakeCount, bool includeMaxPowerUp) { this.skilName = groupSkill.Name; this.prevParam = new BaseStatus(); this.prevParamMul = new BaseStatus(); this.currentParam = new BaseStatus(); this.currentParamMul = new BaseStatus(); this.prevParamBonus = new BaseStatus(); this.prevParamBonusMul = new BaseStatus(); this.currentParamBonus = new BaseStatus(); this.currentParamBonusMul = new BaseStatus(); ConceptCardParam.GetSkillAllStatus(groupSkill.SkillID, levelCap, (int)currentCardData.Lv, ref this.currentParam, ref this.currentParamMul); ConceptCardParam.GetSkillAllStatus(groupSkill.SkillID, levelCap, prevLevel, ref this.prevParam, ref this.currentParamMul); SkillPowerUpResultContent.Param.GetBonusStatus(groupSkill, currentCardData, levelCap, awakeCountCap, (int)currentCardData.Lv, (int)currentCardData.AwakeCount, ref this.currentParamBonus, ref this.currentParamBonusMul, includeMaxPowerUp); SkillPowerUpResultContent.Param.GetBonusStatus(groupSkill, currentCardData, levelCap, awakeCountCap, prevLevel, prevAwakeCount, ref this.prevParamBonus, ref this.currentParamBonusMul, false); int length = Enum.GetValues(typeof(ParamTypes)).Length; for (int index1 = 0; index1 < length; ++index1) { if (index1 != 2) { ParamTypes index2 = (ParamTypes)index1; if ((int)this.prevParamBonus[index2] != (int)this.currentParamBonus[index2]) { this.typeList.Add(index2); } if ((int)this.prevParamBonusMul[index2] != (int)this.currentParamBonusMul[index2]) { this.typeListMul.Add(index2); } } } }
public void SetCardSkill(ConceptCardSkillDatailData data) { this.SwitchObject(true, this.mCardSkillObject, this.mCardAbilityObject); this.SwitchObject(data.type == ConceptCardDetailAbility.ShowType.Skill, this.mCardSkillNameObject, this.mCardAbilityNameObject); if (data.skill_data == null) { this.SetText(this.mCardAbilityDescription, string.Empty); } else { DataSource.Bind <AbilityData>(((Component)this).get_gameObject(), data.effect == null || data.effect.Ability == null ? (AbilityData)null : data.effect.Ability); DataSource.Bind <SkillData>(((Component)this).get_gameObject(), data.skill_data); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append(data.skill_data.SkillParam.expr); this.SetText(this.mCardAbilityDescription, stringBuilder.ToString()); if (Object.op_Inequality((Object)this.mCardSkillStatusList, (Object)null)) { ((Component)this.mCardSkillStatusList).get_gameObject().SetActive(false); } if (data.skill_data.Condition == ESkillCondition.CardSkill && Object.op_Inequality((Object)this.mCardSkillStatusList, (Object)null) && data.skill_data != null) { ((Component)this.mCardSkillStatusList).get_gameObject().SetActive(true); BaseStatus status = new BaseStatus(); BaseStatus scale_status = new BaseStatus(); BaseStatus baseStatus1 = new BaseStatus(); BaseStatus baseStatus2 = new BaseStatus(); SkillData.GetPassiveBuffStatus(data.skill_data, (BuffEffect[])null, EElement.None, ref status, ref scale_status); if (data.effect != null && data.effect.AddCardSkillBuffEffectAwake != null) { BaseStatus total_add = new BaseStatus(); BaseStatus total_scale = new BaseStatus(); data.effect.AddCardSkillBuffEffectAwake.GetBaseStatus(ref total_add, ref total_scale); baseStatus1.Add(total_add); baseStatus2.Add(total_scale); } if (data.effect != null && data.effect.AddCardSkillBuffEffectLvMax != null) { BaseStatus total_add = new BaseStatus(); BaseStatus total_scale = new BaseStatus(); data.effect.AddCardSkillBuffEffectLvMax.GetBaseStatus(ref total_add, ref total_scale); baseStatus1.Add(total_add); baseStatus2.Add(total_scale); } if (ConceptCardDescription.EnhanceInfo == null) { this.mCardSkillStatusList.SetValues_TotalAndBonus(status, scale_status, status, scale_status, baseStatus1, baseStatus2, baseStatus1, baseStatus2); } else { int lvCap = (int)ConceptCardDescription.EnhanceInfo.Target.LvCap; int predictLv = ConceptCardDescription.EnhanceInfo.predictLv; int predictAwake = ConceptCardDescription.EnhanceInfo.predictAwake; int awakeCountCap = ConceptCardDescription.EnhanceInfo.Target.AwakeCountCap; BaseStatus add = new BaseStatus(); BaseStatus scale = new BaseStatus(); ConceptCardParam.GetSkillAllStatus(data.skill_data.SkillID, lvCap, predictLv, ref add, ref scale); BaseStatus total_add1 = new BaseStatus(); BaseStatus total_scale1 = new BaseStatus(); data.effect.GetAddCardSkillBuffStatusAwake(predictAwake, awakeCountCap, ref total_add1, ref total_scale1); BaseStatus total_add2 = new BaseStatus(); BaseStatus total_scale2 = new BaseStatus(); data.effect.GetAddCardSkillBuffStatusLvMax(predictLv, lvCap, predictAwake, ref total_add2, ref total_scale2); BaseStatus modBonusAdd = new BaseStatus(); BaseStatus modBonusMul = new BaseStatus(); modBonusAdd.Add(total_add1); modBonusAdd.Add(total_add2); modBonusMul.Add(total_scale1); modBonusMul.Add(total_scale2); this.mCardSkillStatusList.SetValues_TotalAndBonus(status, scale_status, add, scale, baseStatus1, baseStatus2, modBonusAdd, modBonusMul); } } if (Object.op_Inequality((Object)this.mLock, (Object)null)) { this.mLock.SetActive(data.type == ConceptCardDetailAbility.ShowType.LockSkill); } this.mShowData = data; GameParameter.UpdateAll(((Component)this).get_gameObject()); } }