Пример #1
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 public SrdXrPosef(SrdXrQuaternionf in_orientation, SrdXrVector3f in_position)
 {
     orientation = in_orientation;
     position    = in_position;
 }
Пример #2
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 public float Dot(SrdXrVector3f a)
 {
     return(x * a.x + y * a.y + z * a.z);
 }
Пример #3
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 private static Vector3 ToUnityVector(SrdXrVector3f v)
 {
     return(new Vector3(v.x, v.y, v.z));
 }