public override void LoadContent(ref ContentManager content) { inventoryManger = new InventoryManager(); PKS = Keyboard.GetState(); menu = new MenuManager(); menu.LoadContent(content); map = new MapGeneration(); player = new Player(content.Load <Texture2D>("Character"), new Rectangle(0, 0, 32, 64), new Rectangle(0, 0, 32, 64), 4, 100, 0, 4, 0, 0); map.CreateMap(ref content); player.setProperGridPosition(map.NumberOfFloorObjects); interactor = new Interactor(); interactor.LoadContent(ref content); inventoryManger.LoadContent(ref content, ref player); }
public override void LoadContent(ContentManager content) { map = new MapGeneration(); player = new Player(content.Load <Texture2D>("Character"), new Rectangle(0, 0, 32, 42), new Rectangle(0, 0, 16, 21), 4, 100, 0, 2, 0, 0); map.CreateMap(content); }