Пример #1
0
        private void TurnPage(int duration)
        {
            Status = PageStatus.TurnAnimation;

            UIElement source = this as UIElement;

            CornerPoint = _cornerPoint;

            //this.BeginAnimation(UCPage.CornerPointProperty, null);
            //PointAnimation anim =
            //    new PointAnimation(
            //        OriginToOppositePoint(this, origin),
            //        new Duration(TimeSpan.FromMilliseconds(duration)));
            //anim.AccelerationRatio = 0.6;

            //anim.CurrentTimeInvalidated +=new EventHandler(anim_CurrentTimeInvalidated);
            //anim.Completed += new EventHandler(anim_Completed);
            //this.BeginAnimation(UCPage.CornerPointProperty, anim);
            var anim = new TimerAnimation <Point>(this, UCPage.CornerPointProperty,
                                                  OriginToOppositePoint(this, origin), new Duration(TimeSpan.FromMilliseconds(duration)),
                                                  (from, to, percent) => new Point {
                X = from.X + (to.X - from.X) * percent, Y = from.Y + (to.Y - from.Y) * percent
            });

            anim.Completed += new EventHandler(anim_Completed);
            anim.Begin();
        }
Пример #2
0
        private void DropPage(int duration)
        {
            Status = PageStatus.DropAnimation;

            UIElement source = this as UIElement;

            CornerPoint = _cornerPoint;

            //this.BeginAnimation(UCPage.CornerPointProperty, null);

            //PointAnimation anim =
            //    new PointAnimation()
            //    {
            //        To = OriginToPoint(this, origin),
            //        Duration = new Duration(TimeSpan.FromMilliseconds(duration))
            //    };
            //anim.AccelerationRatio = 0.6;
            //anim.CurrentTimeInvalidated += new EventHandler(anim_CurrentTimeInvalidated);

            //anim.Completed += new EventHandler(anim_TurnPageCompleted);

            //var sb = new Storyboard();
            //sb.Duration = anim.Duration;
            //sb.Children.Add(anim);
            //Storyboard.SetTarget(anim, this);
            //Storyboard.SetTargetProperty(anim, "CornerPoint");

            //(this.Parent as FrameworkElement).Resources.Add(sb);
            //this.Resources.Add(sb);
            //sb.Completed += new EventHandler(anim_TurnPageCompleted);
            //sb.Begin();

            //this.BeginAnimation(UCPage.CornerPointProperty, anim);

            var anim = new TimerAnimation <Point>(this, UCPage.CornerPointProperty,
                                                  OriginToPoint(this, origin), new Duration(TimeSpan.FromMilliseconds(duration)),
                                                  (from, to, percent) => new Point {
                X = from.X + (to.X - from.X) * percent, Y = from.Y + (to.Y - from.Y) * percent
            });

            anim.Completed += new EventHandler(anim_DropPageCompleted);
            anim.Begin();
            //MessageBox.Show("DropPage");
        }
Пример #3
0
        public void AutoTurnPage(CornerOrigin fromCorner, int duration)
        {
            if (Status != PageStatus.None)
            {
                return;
            }

            Status = PageStatus.TurnAnimation;

            UIElement source = this as UIElement;

            Point startPoint = OriginToPoint(this, fromCorner);
            Point endPoint   = OriginToOppositePoint(this, fromCorner);

            origin      = fromCorner;
            CornerPoint = startPoint;

            //BezierSegment bs =
            //    new BezierSegment { Point1 = startPoint, Point2 = new Point(endPoint.X + (startPoint.X - endPoint.X) / 3, 250), Point3 = endPoint };

            //PathGeometry path = new PathGeometry();
            //PathFigure figure = new PathFigure();
            //figure.StartPoint = startPoint;
            //figure.Segments.Add(bs);
            //figure.IsClosed = false;
            //path.Figures.Add(figure);

            //PointAnimationUsingPath anim =
            //    new PointAnimationUsingPath();
            //anim.PathGeometry = path;
            //anim.Duration = new Duration(TimeSpan.FromMilliseconds(duration));
            //anim.AccelerationRatio = 0.6;

            //anim.CurrentTimeInvalidated += new EventHandler(anim_CurrentTimeInvalidated);
            var anim = new TimerAnimation <Point>(this, UCPage.CornerPointProperty,
                                                  endPoint, new Duration(TimeSpan.FromMilliseconds(duration)),
                                                  (from, to, percent) => ComputeAutoAnimationPoints(from, to, percent));

            anim.Completed += new EventHandler(anim_Completed);
            anim.Begin();
        }