Пример #1
0
        public void Show(string path)
        {
            UiUtil.ClearAllChild(modelParent.transform);
            GameObject prefab = (GameObject)CoreEntry.gResLoader.Load(path, typeof(GameObject));

            if (prefab == null)
            {
                return;
            }
            GameObject obj = Instantiate(prefab) as GameObject;

            obj.transform.SetParent(modelParent.transform);
            obj.transform.localPosition = Vector3.zero;
            obj.transform.localScale    = Vector3.one;
            // prefab.transform.forward = modelParent.transform.forward;
            // prefab.GetComponent<Animation>().Play("stand");
        }