public void Show(string path) { UiUtil.ClearAllChild(modelParent.transform); GameObject prefab = (GameObject)CoreEntry.gResLoader.Load(path, typeof(GameObject)); if (prefab == null) { return; } GameObject obj = Instantiate(prefab) as GameObject; obj.transform.SetParent(modelParent.transform); obj.transform.localPosition = Vector3.zero; obj.transform.localScale = Vector3.one; // prefab.transform.forward = modelParent.transform.forward; // prefab.GetComponent<Animation>().Play("stand"); }