Пример #1
0
        //void Awake()
        //{
        //    m_gameDBMgr = CoreEntry.gGameDBMgr;
        //}

        public override void Init(ISkillCellData cellData, SkillBase skillBase)
        {
            m_skillBase = skillBase;
            //m_dataIndex = param.damageCellIndex;
            m_fireFlyAttackDesc = (FireFlyAttackDesc)cellData;
        }
Пример #2
0
 public override void Preload(ISkillCellData cellData, SkillBase skillBase)
 {
     Init(cellData, skillBase);
 }
Пример #3
0
 public virtual void Preload(ISkillCellData cellData, SkillBase skillBase)
 {
 }
Пример #4
0
 public override void Init(ISkillCellData cellData, SkillBase skillBase)
 {
     m_skillBase           = skillBase;
     m_curveDamageCellDesc = (CurveDamageCellDesc)cellData;
     m_curIndex            = 0;
 }
Пример #5
0
 //todo:addevent
 public virtual void Init(ISkillCellData cellData, SkillBase skillBase)
 {
 }
Пример #6
0
 public virtual void Init(ISkillCellData cellData, SkillBase skillBase, ActorObj actorBase)
 {
 }
Пример #7
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        //private FrameStopCellDesc m_frameStopCellDesc = null;

        //顿帧,屏震一次伤害只处理一次
        //private bool m_isHadLoadFrameStop = false;


        public override void Init(ISkillCellData cellData, SkillBase skillBase)
        {
            m_skillBase = skillBase;
            //聚怪技能 配置
            m_oneDamageInfo = (OneDamageInfo)cellData;
        }
Пример #8
0
 public override void Init(ISkillCellData cellData, SkillBase skillBase)
 {
     m_skillBase      = skillBase;
     m_actionCellDesc = (ActionCellDesc)cellData;
 }
Пример #9
0
        public override void Init(ISkillCellData cellData, SkillBase skillBase)
        {
            m_CellData = (StealthCellDesc)cellData;

            m_SkillBase = skillBase;
        }
Пример #10
0
 public override void Init(ISkillCellData cellData, SkillBase skillBase)
 {
     m_skillBase            = skillBase;
     m_bossDeathFromSkyDesc = (BossDeathFromSkyDesc)cellData;
 }
Пример #11
0
 public override void Init(ISkillCellData cellData, SkillBase skillBase)
 {
     m_skillBase     = skillBase;
     m_collideDamage = (CollideDamageDesc)cellData;
 }