/// <summary> /// 显示属性改变。 /// </summary> /// <param name="type">属性类型。</param> /// <param name="oldvalue">改变前的值。</param> /// <param name="newvalue">改变值。</param> /// <param name="delay">显示延迟。</param> public void ShowAttrChange(BasicAttrEnum type, double oldvalue, double newvalue, float delay) { var change = newvalue - oldvalue; if (type == BasicAttrEnum.Power) { //同一时间只显示一个战斗变化 if (CurPowerFlyAttr != null) { RemoveFlyAttr(CurPowerFlyAttr); } CurPowerFlyAttr = GetFlyAttr(change > 0 ? 0 : 1); if (newvalue > oldvalue) { //CoreEntry.gAudioMgr.PlayUISound(900011); } CurPowerFlyAttr.Init(type, oldvalue, newvalue, 0, -150, delay); } else { ItemFlyAttr item = GetFlyAttr(change > 0 ? 2 : 3); item.Init(type, (float)oldvalue, (float)newvalue, 200, 50, delay); CurFlyAttr.Add(item); } }
public void ShowTextChange(string text, int oldvalue, int newvalue, float delay) { int change = newvalue - oldvalue; { ItemFlyAttr item = GetFlyAttr(change > 0 ? 2 : 3); item.Init(BasicAttrEnum.Exp, oldvalue, newvalue, 200, 50, delay); item.NameText.text = text; CurFlyAttr.Add(item); } }