public static Obj_AI_Hero GetTarget(float range, DamageType damageType, bool ignoreShields, Vector3 from) { if (Target != null && TargetSelector.IsValidTarget( Target, TargetSelector.ForceFocus ? float.MaxValue : range, damageType, ignoreShields, from)) { return(Target); } return(null); }
public static Obj_AI_Hero GetTarget(float range, DamageType damageType, bool ignoreShields, Vector3 from) { try { if (Target != null && TargetSelector.IsValidTarget( Target, TargetSelector.ForceFocus ? float.MaxValue : range, damageType, ignoreShields, from)) { return(Target); } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return(null); }