Ejemplo n.º 1
0
 public static Obj_AI_Hero GetTarget(float range, DamageType damageType, bool ignoreShields, Vector3 from)
 {
     if (Target != null &&
         TargetSelector.IsValidTarget(
             Target, TargetSelector.ForceFocus ? float.MaxValue : range, damageType, ignoreShields, from))
     {
         return(Target);
     }
     return(null);
 }
Ejemplo n.º 2
0
 public static Obj_AI_Hero GetTarget(float range, DamageType damageType, bool ignoreShields, Vector3 from)
 {
     try
     {
         if (Target != null &&
             TargetSelector.IsValidTarget(
                 Target, TargetSelector.ForceFocus ? float.MaxValue : range, damageType, ignoreShields, from))
         {
             return(Target);
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
     return(null);
 }