protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical); Q.SetSkillshot(0.3f, 50f, float.MaxValue, false, SkillshotType.SkillshotCircle); W = new Spell(SpellSlot.W, 850f, DamageType.Magical); W.SetSkillshot(0.5f, 125f, 2500f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 700f, DamageType.Magical); E.SetTargetted(0.2f, 1700f); E.Collision = true; R = new Spell(SpellSlot.R, 825f, DamageType.Magical); R.SetSkillshot(0.8f, (float) (80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone); Ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = true, Required = true, Force = true, Gapcloser = true, GapcloserDelay = false, Interrupt = true, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 925f); Q.SetSkillshot(0.25f, 70f, 1800f, false, SkillshotType.SkillshotLine); Q.SetCharged("VarusQ", "VarusQ", 925, 1700, 1.5f); W = new Spell(SpellSlot.W, 0f, DamageType.Magical); E = new Spell(SpellSlot.E, 950f); E.SetSkillshot(0.25f, 250f, 1500f, false, SkillshotType.SkillshotCircle); R = new Spell(SpellSlot.R, 1075f); R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine); _ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = true, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, Player.BoundingRadius + 600f, DamageType.Magical); Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min(); Q.SetTargetted(0.15f, 2050f); W = new Spell(SpellSlot.W, 700f, DamageType.Magical); W.SetSkillshot(1f, 300f, float.MaxValue, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 525f, DamageType.Magical); E.SetSkillshot(0f, 90f, 800f, false, SkillshotType.SkillshotLine); R = new Spell(SpellSlot.R, 700f, DamageType.Magical); R.SetSkillshot(0.2f, 300f, float.MaxValue, false, SkillshotType.SkillshotCircle); _ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = true, InterruptDelay = true, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 825f, DamageType.Magical); Q.SetSkillshot(0.13f, 115f, 1400f, false, SkillshotType.SkillshotCircle); W = new Spell(SpellSlot.W, float.MaxValue, DamageType.Magical); W.SetSkillshot(0f, 230f, float.MaxValue, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 1095f, DamageType.Magical); E.SetSkillshot(0.25f, 125f, 1700f, false, SkillshotType.SkillshotLine); R = new Spell(SpellSlot.R, float.MaxValue, DamageType.Magical); R.SetSkillshot(0.75f, 375f, float.MaxValue, false, SkillshotType.SkillshotCircle); _ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = true, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = true, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 850f); Q.SetSkillshot(0.25f, 15f * (float) Math.PI / 180, 2000f, false, SkillshotType.SkillshotCone); W = new Spell(SpellSlot.W, 900f, DamageType.Magical); W.SetSkillshot(0.35f, 250f, 1650f, false, SkillshotType.SkillshotCircle); E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1100f); R.SetSkillshot(0.25f, 110f, 2100f, false, SkillshotType.SkillshotLine); R2 = new Spell(SpellSlot.R, 700f); R2.SetSkillshot(0f, 110f, 1500f, false, SkillshotType.SkillshotCone); _ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 600f, DamageType.Magical); Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(50).Min(); Q.SetTargetted(0.25f, Q.Instance.SData.MissileSpeed); W = new Spell(SpellSlot.W, 175f, DamageType.Magical); E = new Spell(SpellSlot.E, 600f, DamageType.Magical) { Delay = 0.25f, Width = 600f }; R = new Spell(SpellSlot.R, 700f, DamageType.Magical); R.SetSkillshot(0.25f, 175f, float.MaxValue, false, SkillshotType.SkillshotCircle); Ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 650f); Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min(); Q.SetTargetted(0.25f, 1400f); Q1 = new Spell(SpellSlot.Q, Q.Range + 450f); W = new Spell(SpellSlot.W, Orbwalking.GetRealAutoAttackRange(null) * 1.25f); W.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min(); E = new Spell(SpellSlot.E, 1000f); E.SetSkillshot(0.5f, 175f, float.MaxValue, false, SkillshotType.SkillshotCircle); R = new Spell(SpellSlot.R, 1200f); R.SetSkillshot(0.25f, 100f, 2000f, false, SkillshotType.SkillshotLine); Ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, SingleDamagePercent = 100, DamagePercent = 100, ComboDamageCheck = true, DamageCalculation = (hero, resMulti, rangeCheck) => CalcUltimateDamage(hero, resMulti, rangeCheck) }; /* Drawing.OnDraw += delegate { var minions = MinionManager.GetMinions( Q.Range, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.None); foreach (var minion in minions) { var coneBuff = new Geometry.Polygon.Sector( minion.Position, Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range / 2f), (float) (40 * Math.PI / 180), Q1.Range - Q.Range); var coneNormal = new Geometry.Polygon.Sector( minion.Position, Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range / 2f), (float) (60 * Math.PI / 180), Q1.Range - Q.Range); for (var i = 0; i < coneBuff.Points.Count - 1; i++) { var p1 = Drawing.WorldToScreen(coneBuff.Points[i].To3D()); var p2 = Drawing.WorldToScreen(coneBuff.Points[i + 1].To3D()); Drawing.DrawLine(p1, p2, 3, Color.Red); } Drawing.DrawLine( Drawing.WorldToScreen(coneBuff.Points.First().To3D()), Drawing.WorldToScreen(coneBuff.Points.Last().To3D()), 3, Color.Red); for (var i = 0; i < coneNormal.Points.Count - 1; i++) { var p1 = Drawing.WorldToScreen(coneNormal.Points[i].To3D()); var p2 = Drawing.WorldToScreen(coneNormal.Points[i + 1].To3D()); Drawing.DrawLine(p1, p2, 3, Color.White); } Drawing.DrawLine( Drawing.WorldToScreen(coneNormal.Points.First().To3D()), Drawing.WorldToScreen(coneNormal.Points.Last().To3D()), 3, Color.White); } }; */ }
/// <summary> /// Sets up the spells /// </summary> protected override void SetupSpells() { Q = new Spell(SpellSlot.Q); Q.SetSkillshot(0.5f, 100f, Player.BasicAttack.MissileSpeed, false, SkillshotType.SkillshotCircle); W = new Spell(SpellSlot.W, 1450f); W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 900f); E.SetSkillshot(0.3f, 120f, 3300f, false, SkillshotType.SkillshotCircle); // We don't set the delay to it's correct value as the prediction messes around. R = new Spell(SpellSlot.R, 3200f); R.SetSkillshot(0.6f, 140f, 1700f, true, SkillshotType.SkillshotLine); UltimateExplosion = new Spell(SpellSlot.R, 300f); UltimateExplosion.SetSkillshot(0f, 300f, 1500f, false, SkillshotType.SkillshotCircle); _ultimateManager = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalculateComboDamage(hero, rangeCheck, true) }; }
protected override void SetupSpells() { Q = new Spell(SpellSlot.Q, 1150f); Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine); W = new Spell(SpellSlot.W, 900f); W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine); E = new Spell(SpellSlot.E, 475f); R = new Spell(SpellSlot.R, 1750f); R.SetSkillshot(1.2f, 160f, 2000f, false, SkillshotType.SkillshotLine); Ultimate = new UltimateManager { Combo = true, Assisted = true, Auto = true, Flash = false, Required = true, Force = true, Gapcloser = false, GapcloserDelay = false, Interrupt = false, InterruptDelay = false, Spells = Spells, DamageCalculation = (hero, resMulti, rangeCheck) => CalcComboDamage( hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(), true) }; }