protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f, DamageType.Magical);
            Q.SetSkillshot(0.3f, 50f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, 850f, DamageType.Magical);
            W.SetSkillshot(0.5f, 125f, 2500f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 700f, DamageType.Magical);
            E.SetTargetted(0.2f, 1700f);
            E.Collision = true;

            R = new Spell(SpellSlot.R, 825f, DamageType.Magical);
            R.SetSkillshot(0.8f, (float) (80 * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = true,
                Required = true,
                Force = true,
                Gapcloser = true,
                GapcloserDelay = false,
                Interrupt = true,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
Esempio n. 2
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1800f, false, SkillshotType.SkillshotLine);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1700, 1.5f);

            W = new Spell(SpellSlot.W, 0f, DamageType.Magical);

            E = new Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 250f, 1500f, false, SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 1075f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            _ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = true,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
Esempio n. 3
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, Player.BoundingRadius + 600f, DamageType.Magical);
            Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min();
            Q.SetTargetted(0.15f, 2050f);

            W = new Spell(SpellSlot.W, 700f, DamageType.Magical);
            W.SetSkillshot(1f, 300f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 525f, DamageType.Magical);
            E.SetSkillshot(0f, 90f, 800f, false, SkillshotType.SkillshotLine);

            R = new Spell(SpellSlot.R, 700f, DamageType.Magical);
            R.SetSkillshot(0.2f, 300f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            _ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = true,
                InterruptDelay = true,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
Esempio n. 4
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 825f, DamageType.Magical);
            Q.SetSkillshot(0.13f, 115f, 1400f, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, float.MaxValue, DamageType.Magical);
            W.SetSkillshot(0f, 230f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 1095f, DamageType.Magical);
            E.SetSkillshot(0.25f, 125f, 1700f, false, SkillshotType.SkillshotLine);

            R = new Spell(SpellSlot.R, float.MaxValue, DamageType.Magical);
            R.SetSkillshot(0.75f, 375f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            _ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = true,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = true,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
Esempio n. 5
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 850f);
            Q.SetSkillshot(0.25f, 15f * (float) Math.PI / 180, 2000f, false, SkillshotType.SkillshotCone);

            W = new Spell(SpellSlot.W, 900f, DamageType.Magical);
            W.SetSkillshot(0.35f, 250f, 1650f, false, SkillshotType.SkillshotCircle);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1100f);
            R.SetSkillshot(0.25f, 110f, 2100f, false, SkillshotType.SkillshotLine);

            R2 = new Spell(SpellSlot.R, 700f);
            R2.SetSkillshot(0f, 110f, 1500f, false, SkillshotType.SkillshotCone);

            _ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(), true)
            };
        }
Esempio n. 6
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 600f, DamageType.Magical);
            Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(50).Min();
            Q.SetTargetted(0.25f, Q.Instance.SData.MissileSpeed);

            W = new Spell(SpellSlot.W, 175f, DamageType.Magical);

            E = new Spell(SpellSlot.E, 600f, DamageType.Magical) { Delay = 0.25f, Width = 600f };

            R = new Spell(SpellSlot.R, 700f, DamageType.Magical);
            R.SetSkillshot(0.25f, 175f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.e").GetValue<bool>(), true)
            };
        }
Esempio n. 7
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 650f);
            Q.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min();
            Q.SetTargetted(0.25f, 1400f);

            Q1 = new Spell(SpellSlot.Q, Q.Range + 450f);

            W = new Spell(SpellSlot.W, Orbwalking.GetRealAutoAttackRange(null) * 1.25f);
            W.Range += GameObjects.EnemyHeroes.Select(e => e.BoundingRadius).DefaultIfEmpty(25).Min();

            E = new Spell(SpellSlot.E, 1000f);
            E.SetSkillshot(0.5f, 175f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            R = new Spell(SpellSlot.R, 1200f);
            R.SetSkillshot(0.25f, 100f, 2000f, false, SkillshotType.SkillshotLine);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                SingleDamagePercent = 100,
                DamagePercent = 100,
                ComboDamageCheck = true,
                DamageCalculation = (hero, resMulti, rangeCheck) => CalcUltimateDamage(hero, resMulti, rangeCheck)
            };
            /*
            Drawing.OnDraw += delegate
            {
                var minions = MinionManager.GetMinions(
                    Q.Range, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.None);
                foreach (var minion in minions)
                {
                    var coneBuff = new Geometry.Polygon.Sector(
                        minion.Position, Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range / 2f),
                        (float) (40 * Math.PI / 180), Q1.Range - Q.Range);
                    var coneNormal = new Geometry.Polygon.Sector(
                        minion.Position, Player.Position.Extend(minion.Position, Player.Distance(minion) + Q.Range / 2f),
                        (float) (60 * Math.PI / 180), Q1.Range - Q.Range);
                    for (var i = 0; i < coneBuff.Points.Count - 1; i++)
                    {
                        var p1 = Drawing.WorldToScreen(coneBuff.Points[i].To3D());
                        var p2 = Drawing.WorldToScreen(coneBuff.Points[i + 1].To3D());
                        Drawing.DrawLine(p1, p2, 3, Color.Red);
                    }
                    Drawing.DrawLine(
                        Drawing.WorldToScreen(coneBuff.Points.First().To3D()),
                        Drawing.WorldToScreen(coneBuff.Points.Last().To3D()), 3, Color.Red);
                    for (var i = 0; i < coneNormal.Points.Count - 1; i++)
                    {
                        var p1 = Drawing.WorldToScreen(coneNormal.Points[i].To3D());
                        var p2 = Drawing.WorldToScreen(coneNormal.Points[i + 1].To3D());
                        Drawing.DrawLine(p1, p2, 3, Color.White);
                    }
                    Drawing.DrawLine(
                        Drawing.WorldToScreen(coneNormal.Points.First().To3D()),
                        Drawing.WorldToScreen(coneNormal.Points.Last().To3D()), 3, Color.White);
                }
            };
             */
        }
Esempio n. 8
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        /// <summary>
        /// Sets up the spells
        /// </summary>
        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q);
            Q.SetSkillshot(0.5f, 100f, Player.BasicAttack.MissileSpeed, false, SkillshotType.SkillshotCircle);

            W = new Spell(SpellSlot.W, 1450f);
            W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine);

            E = new Spell(SpellSlot.E, 900f);
            E.SetSkillshot(0.3f, 120f, 3300f, false, SkillshotType.SkillshotCircle); // We don't set the delay to it's correct value as the prediction messes around.

            R = new Spell(SpellSlot.R, 3200f);
            R.SetSkillshot(0.6f, 140f, 1700f, true, SkillshotType.SkillshotLine);

            UltimateExplosion = new Spell(SpellSlot.R, 300f);
            UltimateExplosion.SetSkillshot(0f, 300f, 1500f, false, SkillshotType.SkillshotCircle);

            _ultimateManager = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation = (hero, resMulti, rangeCheck) => CalculateComboDamage(hero, rangeCheck, true)
            };
        }
Esempio n. 9
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        protected override void SetupSpells()
        {
            Q = new Spell(SpellSlot.Q, 1150f);
            Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine);

            W = new Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine);

            E = new Spell(SpellSlot.E, 475f);

            R = new Spell(SpellSlot.R, 1750f);
            R.SetSkillshot(1.2f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            Ultimate = new UltimateManager
            {
                Combo = true,
                Assisted = true,
                Auto = true,
                Flash = false,
                Required = true,
                Force = true,
                Gapcloser = false,
                GapcloserDelay = false,
                Interrupt = false,
                InterruptDelay = false,
                Spells = Spells,
                DamageCalculation =
                    (hero, resMulti, rangeCheck) =>
                        CalcComboDamage(
                            hero, resMulti, rangeCheck, Menu.Item(Menu.Name + ".combo.q").GetValue<bool>(),
                            Menu.Item(Menu.Name + ".combo.w").GetValue<bool>(), true)
            };
        }