Пример #1
0
        public GameObject m_sceneUIRootGo;           // 每一个场景都会有一个这样的节点,专门放一些 Scene 中 UI 的一些信息

        public UIMgr()
        {
            m_id2FormDic              = new Dictionary <UIFormID, Form>();
            m_UIAttrs                 = new UIAttrSystem();
            m_ID2CodeLoadingItemDic   = new Dictionary <UIFormID, UILoadingItem>();
            m_ID2WidgetLoadingItemDic = new Dictionary <UIFormID, UILoadingItem>();
            m_tmpList                 = new List <UIFormID>();

            createCanvas();
        }
Пример #2
0
        public GameObject m_sceneUIRootGo;           // 每一个场景都会有一个这样的节点,专门放一些 Scene 中 UI 的一些信息

		public UIMgr()
		{
            m_id2FormDic = new Dictionary<UIFormID, Form>();
            m_UIAttrs = new UIAttrSystem();
            m_ID2CodeLoadingItemDic = new Dictionary<UIFormID, UILoadingItem>();
            m_ID2WidgetLoadingItemDic = new Dictionary<UIFormID, UILoadingItem>();
            m_tmpList = new List<UIFormID>();

            createCanvas();
		}
Пример #3
0
 public LuaCSBridgeUICore(UIAttrSystem uiAttrs)
     : base("")
 {
     m_uiAttrs = uiAttrs;
 }
Пример #4
0
 public LuaCSBridgeUICore(UIAttrSystem uiAttrs)
     : base("")
 {
     m_uiAttrs = uiAttrs;
 }