public GameObject m_sceneUIRootGo; // 每一个场景都会有一个这样的节点,专门放一些 Scene 中 UI 的一些信息 public UIMgr() { m_id2FormDic = new Dictionary <UIFormID, Form>(); m_UIAttrs = new UIAttrSystem(); m_ID2CodeLoadingItemDic = new Dictionary <UIFormID, UILoadingItem>(); m_ID2WidgetLoadingItemDic = new Dictionary <UIFormID, UILoadingItem>(); m_tmpList = new List <UIFormID>(); createCanvas(); }
public GameObject m_sceneUIRootGo; // 每一个场景都会有一个这样的节点,专门放一些 Scene 中 UI 的一些信息 public UIMgr() { m_id2FormDic = new Dictionary<UIFormID, Form>(); m_UIAttrs = new UIAttrSystem(); m_ID2CodeLoadingItemDic = new Dictionary<UIFormID, UILoadingItem>(); m_ID2WidgetLoadingItemDic = new Dictionary<UIFormID, UILoadingItem>(); m_tmpList = new List<UIFormID>(); createCanvas(); }
public LuaCSBridgeUICore(UIAttrSystem uiAttrs) : base("") { m_uiAttrs = uiAttrs; }