public TrackAniControl(SceneCardBase rhv) : base(rhv) { m_numAniParal = new NumAniParallel(); m_numAniParal.setAniSeqEndDisp(onMoveEndHandle); m_wayPtList = new WayPtList(); initPosInfo(); }
public MazePlayerTrackAniControl(MazePlayer mazePlayer_) { m_mazePlayer = mazePlayer_; m_numAniParal = new NumAniParallel(); m_numAniParal.setAniSeqEndDisp(onMoveEndHandle); m_ptList = new MList<MazePtBase>(); m_bDiePt = false; m_bBombPt = false; m_BDiedPlayEffect = false; }
public MazePlayerTrackAniControl(MazePlayer mazePlayer_) { m_mazePlayer = mazePlayer_; m_numAniParal = new NumAniParallel(); m_numAniParal.setAniSeqEndDisp(onMoveEndHandle); m_ptList = new MList <MazePtBase>(); m_bDiePt = false; m_bBombPt = false; m_BDiedPlayEffect = false; }