private Monster Galapago() { Monster monster = new Monster(); monster.AttackDamage = 2; monster.EXP = 20; monster.MaxHP = monster.HP = 100; monster.Name = "Galapago"; monster.Death = false; return monster; }
private Monster Sting() { Monster monster = new Monster(); monster.AttackDamage = 2; monster.EXP = 20; monster.MaxHP = monster.HP = 100; monster.Name = "Sting"; monster.Death = false; return monster; }
private Monster ElderWillow() { Monster monster = new Monster(); monster.AttackDamage = 2; monster.EXP = 20; monster.MaxHP = monster.HP = 100; monster.Name = "ElderWillow"; monster.Death = false; return monster; }
private Monster Baphomet() { Monster monster = new Monster(); monster.AttackDamage = 2; monster.EXP = 20; monster.MaxHP = monster.HP = 100; monster.Name = "Baphomet"; monster.Death = false; return monster; }
private Monster BabyDesertWolf() { Monster monster = new Monster(); monster.AttackDamage = 1; monster.EXP = 10; monster.MaxHP = monster.HP = 50; monster.Name = "BabyDesertWolf"; monster.Death = false; return monster; }
private Monster Alligator() { Monster monster = new Monster(); monster.AttackDamage = 2; monster.EXP = 20; monster.MaxHP = monster.HP = 100; monster.Name = "Alligator"; monster.Death = false; return monster; }
public void PlayerStartBattle(Monster monster) { foreach (Model model in ModelList) { if (model is MainModel) { MainModel mainModel = (MainModel)model; mainModel.GameStatus = "Battle"; mainModel.MonsterBattle = monster; mainModel.Update(); } } foreach (Model model in ModelList) { if (model is MapModel) { MapModel mapModel = (MapModel)model; mapModel.Update(); } } }