Exemple #1
0
 private Monster Galapago()
 {
     Monster monster = new Monster();
     monster.AttackDamage = 2;
     monster.EXP = 20;
     monster.MaxHP = monster.HP = 100;
     monster.Name = "Galapago";
     monster.Death = false;
     return monster;
 }
Exemple #2
0
 private Monster Sting()
 {
     Monster monster = new Monster();
     monster.AttackDamage = 2;
     monster.EXP = 20;
     monster.MaxHP = monster.HP = 100;
     monster.Name = "Sting";
     monster.Death = false;
     return monster;
 }
Exemple #3
0
 private Monster ElderWillow()
 {
     Monster monster = new Monster();
     monster.AttackDamage = 2;
     monster.EXP = 20;
     monster.MaxHP = monster.HP = 100;
     monster.Name = "ElderWillow";
     monster.Death = false;
     return monster;
 }
Exemple #4
0
 private Monster Baphomet()
 {
     Monster monster = new Monster();
     monster.AttackDamage = 2;
     monster.EXP = 20;
     monster.MaxHP = monster.HP = 100;
     monster.Name = "Baphomet";
     monster.Death = false;
     return monster;
 }
Exemple #5
0
 private Monster BabyDesertWolf()
 {
     Monster monster = new Monster();
     monster.AttackDamage = 1;
     monster.EXP = 10;
     monster.MaxHP = monster.HP = 50;
     monster.Name = "BabyDesertWolf";
     monster.Death = false;
     return monster;
 }
Exemple #6
0
 private Monster Alligator()
 {
     Monster monster = new Monster();
     monster.AttackDamage = 2;
     monster.EXP = 20;
     monster.MaxHP = monster.HP = 100;
     monster.Name = "Alligator";
     monster.Death = false;
     return monster;
 }
 public void PlayerStartBattle(Monster monster)
 {
     foreach (Model model in ModelList)
     {
         if (model is MainModel)
         {
             MainModel mainModel = (MainModel)model;
             mainModel.GameStatus = "Battle";
             mainModel.MonsterBattle = monster;
             mainModel.Update();
         }
     }
     foreach (Model model in ModelList)
     {
         if (model is MapModel)
         {
             MapModel mapModel = (MapModel)model;
             mapModel.Update();
         }
     }
 }