public static Cube GetCubeFromReader(CubeReader reader) { Cube ret = GetInitState(); ret.ResetFromReader(reader); return(ret); }
public void ResetFromCubeReader(CubeReader rotate, FaceLayout2D postion, int times) { this[postion.Self, postion.Left, postion.Up] = FakeColor(rotate[times, 0, 0]); this[postion.Self, postion.Self, postion.Up] = FakeColor(rotate[times, 0, 1]); this[postion.Self, postion.Right, postion.Up] = FakeColor(rotate[times, 0, 2]); this[postion.Self, postion.Left, postion.Self] = FakeColor(rotate[times, 1, 0]); this[postion.Self, postion.Self, postion.Self] = FakeColor(rotate[times, 1, 1]); this[postion.Self, postion.Right, postion.Self] = FakeColor(rotate[times, 1, 2]); this[postion.Self, postion.Left, postion.Down] = FakeColor(rotate[times, 2, 0]); this[postion.Self, postion.Self, postion.Down] = FakeColor(rotate[times, 2, 1]); this[postion.Self, postion.Right, postion.Down] = FakeColor(rotate[times, 2, 2]); }
private void ResetFromReader(CubeReader reader) { for (sbyte side = 0; side < 6; side++) { Face face = Faces[side]; face.ResetFromCubeReader(reader, FaceLayout2D.Layout[side], side); } //adjust the neighbor's color for (sbyte side = 0; side < 6; side++) { Face face = Faces[side]; foreach (Cubie cube in face.cubies) { CubiePosition position = cube.Position; List <sbyte> list = new List <sbyte>(); list.Add(position.a1); list.Add(position.a2); list.Add(position.a3); list.Remove(side); sbyte a2 = list[0]; sbyte a3 = list[1]; cube.Color = new CubieColor( Faces[side][position.a1, position.a2, position.a3].Color, Faces[a2][position.a1, position.a2, position.a3].Color, Faces[a3][position.a1, position.a2, position.a3].Color ); } } }
public static void Main() { Console.Title = "Hristo's Rubik"; Console.CursorVisible = false; MoveHistory history = RubikPattern.GetPattern(0); while (true) { Console.WriteLine($"Type a command: help, [LRFBUD][2'], [xyz], Exit, reset, undo, history, list, apply, read, or [0-{RubikPattern.Patterns.Count - 1}]"); string input = Console.ReadLine() .ToUpper() .Trim(); if (String.IsNullOrEmpty(input)) { history.PrintLastState(); } else if (input == "EXIT") { return; } else if (input == "HELP") { string helpText = String.Format($"Help: this command.{Environment.NewLine}" + $"Exit: exit this program.{Environment.NewLine}" + $"Reset: reset the cube to start position.{Environment.NewLine}" + $"Undo: undo the last move.{Environment.NewLine}" + $"History: moves you have made so far.{Environment.NewLine}" + $"List: list the {0} cube patterns for start position.{Environment.NewLine}" + $"<n>: set the start position to the <n>th (n=0..{0}) pattern in the list.{Environment.NewLine}" + $"Read: read the start position from console.{Environment.NewLine}" + $"Apply [LRFBUD][2']] [ [LRFBUD][2']]*: apply a sequence of moves, separated with space.{Environment.NewLine}" + $" Example: Apply U D{Environment.NewLine}" + $"x: (rotate): rotate the Cube up.{Environment.NewLine}" + $"y: (rotate): rotate the Cube to the counter-clockwise.{Environment.NewLine}" + $"z: (rotate): rotate the Cube clockwise.{Environment.NewLine}" + $"[LRFBUD][2']: a move for the cube:{Environment.NewLine}", RubikPattern.Patterns.Count - 1); foreach (var direction in new string[] { "Left", "Right", "Front", "Back", "Up", "Down" }) { helpText = helpText + String.Format($"\t{0},{0}2,{0}': move {1} face for 90, 180, 270 degree clockwise. {Environment.NewLine}", direction[0], direction); } Console.WriteLine(helpText); } else if (input == "RESET") { history = new MoveHistory(history.GetStartState()); history.PrintLastState(); } else if (input == "HISTORY") { history.PrintHistory(); } else if (input == "UNDO") { history.Undo(); history.PrintLastState(); } else if (input == "LIST") { for (int i = 0; i < RubikPattern.Patterns.Count; i++) { Console.WriteLine($"{i}:\t{RubikPattern.Patterns[i].Description}"); } } else if (Char.IsDigit(input, 0)) { try { int index = Convert.ToInt32(input); history = RubikPattern.GetPattern(index); } catch (Exception exception) { Console.WriteLine(exception); } } else if (input.StartsWith("READ")) { try { CubeReader reader = new CubeReader(); Cube side = reader.ReadCube(); if (side != null) { history = new MoveHistory(side); } } catch (Exception exception) { Console.WriteLine(exception); } history.PrintLastState(); } else if (input.StartsWith("APPLY")) { string[] moves = input.Substring("APPLY".Length).Split(' '); int moveCount = 0; bool isFine = true; foreach (var move in moves) { if (!String.IsNullOrEmpty(move) && !Move.IsValidMove(move)) { Console.WriteLine($"Please remove the invalid move [{move}] from input {input}"); isFine = false; } else if (Move.IsValidMove(move)) { moveCount++; } } if (moveCount == 0) { Console.WriteLine("Please specify a sequence of moves"); } else if (isFine) { Cube sequence = Move.ApplyActions(history.GetCurrent().Clone(), moves); history.AddToHistoryIfNotDuplicate(sequence); } } else if (!Move.IsValidMove(input)) { using (new ConsoleColor((int)ConsoleColor.ForeGroundColor.Red | (int)ConsoleColor.ForeGroundColor.White)) { Console.WriteLine("Invalid input!"); } } else { Move move = Move.GetMove(input); Cube state = move.ActOn(history.GetCurrent()); history.AddToHistoryIfNotDuplicate(state); } } }