Esempio n. 1
0
        public static Cube GetCubeFromReader(CubeReader reader)
        {
            Cube ret = GetInitState();

            ret.ResetFromReader(reader);

            return(ret);
        }
Esempio n. 2
0
 public void ResetFromCubeReader(CubeReader rotate, FaceLayout2D postion, int times)
 {
     this[postion.Self, postion.Left, postion.Up]    = FakeColor(rotate[times, 0, 0]);
     this[postion.Self, postion.Self, postion.Up]    = FakeColor(rotate[times, 0, 1]);
     this[postion.Self, postion.Right, postion.Up]   = FakeColor(rotate[times, 0, 2]);
     this[postion.Self, postion.Left, postion.Self]  = FakeColor(rotate[times, 1, 0]);
     this[postion.Self, postion.Self, postion.Self]  = FakeColor(rotate[times, 1, 1]);
     this[postion.Self, postion.Right, postion.Self] = FakeColor(rotate[times, 1, 2]);
     this[postion.Self, postion.Left, postion.Down]  = FakeColor(rotate[times, 2, 0]);
     this[postion.Self, postion.Self, postion.Down]  = FakeColor(rotate[times, 2, 1]);
     this[postion.Self, postion.Right, postion.Down] = FakeColor(rotate[times, 2, 2]);
 }
Esempio n. 3
0
        private void ResetFromReader(CubeReader reader)
        {
            for (sbyte side = 0; side < 6; side++)
            {
                Face face = Faces[side];

                face.ResetFromCubeReader(reader, FaceLayout2D.Layout[side], side);
            }

            //adjust the neighbor's color
            for (sbyte side = 0; side < 6; side++)
            {
                Face face = Faces[side];

                foreach (Cubie cube in face.cubies)
                {
                    CubiePosition position = cube.Position;

                    List <sbyte> list = new List <sbyte>();

                    list.Add(position.a1);
                    list.Add(position.a2);
                    list.Add(position.a3);

                    list.Remove(side);

                    sbyte a2 = list[0];
                    sbyte a3 = list[1];

                    cube.Color = new CubieColor(
                        Faces[side][position.a1, position.a2, position.a3].Color,
                        Faces[a2][position.a1, position.a2, position.a3].Color,
                        Faces[a3][position.a1, position.a2, position.a3].Color
                        );
                }
            }
        }
Esempio n. 4
0
        public static void Main()
        {
            Console.Title         = "Hristo's Rubik";
            Console.CursorVisible = false;

            MoveHistory history = RubikPattern.GetPattern(0);

            while (true)
            {
                Console.WriteLine($"Type a command: help, [LRFBUD][2'], [xyz], Exit, reset, undo, history, list, apply, read, or [0-{RubikPattern.Patterns.Count - 1}]");

                string input = Console.ReadLine()
                               .ToUpper()
                               .Trim();

                if (String.IsNullOrEmpty(input))
                {
                    history.PrintLastState();
                }

                else if (input == "EXIT")
                {
                    return;
                }

                else if (input == "HELP")
                {
                    string helpText = String.Format($"Help: this command.{Environment.NewLine}" +
                                                    $"Exit: exit this program.{Environment.NewLine}" +
                                                    $"Reset: reset the cube to start position.{Environment.NewLine}" +
                                                    $"Undo: undo the last move.{Environment.NewLine}" +
                                                    $"History: moves you have made so far.{Environment.NewLine}" +
                                                    $"List: list the {0} cube patterns for start position.{Environment.NewLine}" +
                                                    $"<n>: set the start position to the <n>th (n=0..{0}) pattern in the list.{Environment.NewLine}" +
                                                    $"Read: read the start position from console.{Environment.NewLine}" +
                                                    $"Apply [LRFBUD][2']] [ [LRFBUD][2']]*: apply a sequence of moves, separated with space.{Environment.NewLine}" +
                                                    $"   Example: Apply U D{Environment.NewLine}" +
                                                    $"x: (rotate): rotate the Cube up.{Environment.NewLine}" +
                                                    $"y: (rotate): rotate the Cube to the counter-clockwise.{Environment.NewLine}" +
                                                    $"z: (rotate): rotate the Cube clockwise.{Environment.NewLine}" +
                                                    $"[LRFBUD][2']: a move for the cube:{Environment.NewLine}", RubikPattern.Patterns.Count - 1);

                    foreach (var direction in new string[] { "Left", "Right", "Front", "Back", "Up", "Down" })
                    {
                        helpText = helpText + String.Format($"\t{0},{0}2,{0}': move {1} face for 90, 180, 270 degree clockwise. {Environment.NewLine}", direction[0], direction);
                    }
                    Console.WriteLine(helpText);
                }

                else if (input == "RESET")
                {
                    history = new MoveHistory(history.GetStartState());

                    history.PrintLastState();
                }

                else if (input == "HISTORY")
                {
                    history.PrintHistory();
                }

                else if (input == "UNDO")
                {
                    history.Undo();
                    history.PrintLastState();
                }

                else if (input == "LIST")
                {
                    for (int i = 0; i < RubikPattern.Patterns.Count; i++)
                    {
                        Console.WriteLine($"{i}:\t{RubikPattern.Patterns[i].Description}");
                    }
                }

                else if (Char.IsDigit(input, 0))
                {
                    try
                    {
                        int index = Convert.ToInt32(input);

                        history = RubikPattern.GetPattern(index);
                    }
                    catch (Exception exception)
                    {
                        Console.WriteLine(exception);
                    }
                }

                else if (input.StartsWith("READ"))
                {
                    try
                    {
                        CubeReader reader = new CubeReader();

                        Cube side = reader.ReadCube();

                        if (side != null)
                        {
                            history = new MoveHistory(side);
                        }
                    }
                    catch (Exception exception)
                    {
                        Console.WriteLine(exception);
                    }
                    history.PrintLastState();
                }

                else if (input.StartsWith("APPLY"))
                {
                    string[] moves = input.Substring("APPLY".Length).Split(' ');

                    int moveCount = 0;

                    bool isFine = true;

                    foreach (var move in moves)
                    {
                        if (!String.IsNullOrEmpty(move) && !Move.IsValidMove(move))
                        {
                            Console.WriteLine($"Please remove the invalid move [{move}] from input {input}");
                            isFine = false;
                        }
                        else if (Move.IsValidMove(move))
                        {
                            moveCount++;
                        }
                    }

                    if (moveCount == 0)
                    {
                        Console.WriteLine("Please specify a sequence of moves");
                    }
                    else if (isFine)
                    {
                        Cube sequence = Move.ApplyActions(history.GetCurrent().Clone(), moves);
                        history.AddToHistoryIfNotDuplicate(sequence);
                    }
                }

                else if (!Move.IsValidMove(input))
                {
                    using (new ConsoleColor((int)ConsoleColor.ForeGroundColor.Red | (int)ConsoleColor.ForeGroundColor.White))
                    {
                        Console.WriteLine("Invalid input!");
                    }
                }

                else
                {
                    Move move = Move.GetMove(input);

                    Cube state = move.ActOn(history.GetCurrent());

                    history.AddToHistoryIfNotDuplicate(state);
                }
            }
        }