Пример #1
0
	public RpcClient(Rpc.RpcClient client, GameManager Gm)
	{
		rpcStopSignal = new CancellationTokenSource ();
		this.client = client;
		this.Gm = Gm;
        fixedUpdate = new unity.WaitForFixedUpdate();
	}
Пример #2
0
 public Proxy(Type t, RpcClient p, string servername)
 {
     this.T          = t;
     this.p          = p;
     this.servername = servername;
 }