public RpcClient(Rpc.RpcClient client, GameManager Gm) { rpcStopSignal = new CancellationTokenSource (); this.client = client; this.Gm = Gm; fixedUpdate = new unity.WaitForFixedUpdate(); }
public Proxy(Type t, RpcClient p, string servername) { this.T = t; this.p = p; this.servername = servername; }