public override void Dispose() { if (!IsDisposed) { m_obj = null; base.Dispose(); } }
public override void Dispose() { if (!base.IsDisposed) { this.m_obj = null; base.Dispose(); } }
public override void Execute() { if (ParentLogicSet != null && ParentLogicSet.IsActive) { m_obj = (ParentLogicSet.ParentGameObj as CharacterObj); SequenceType = Types.Sequence.Serial; base.Execute(); } }
public override void Execute() { if (this.ParentLogicSet != null && this.ParentLogicSet.IsActive) { this.m_obj = (this.ParentLogicSet.ParentGameObj as CharacterObj); this.SequenceType = Types.Sequence.Serial; base.Execute(); } }