Esempio n. 1
0
 public override void Dispose()
 {
     if (!IsDisposed)
     {
         m_obj = null;
         base.Dispose();
     }
 }
Esempio n. 2
0
 public override void Dispose()
 {
     if (!base.IsDisposed)
     {
         this.m_obj = null;
         base.Dispose();
     }
 }
Esempio n. 3
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 public override void Execute()
 {
     if (ParentLogicSet != null && ParentLogicSet.IsActive)
     {
         m_obj        = (ParentLogicSet.ParentGameObj as CharacterObj);
         SequenceType = Types.Sequence.Serial;
         base.Execute();
     }
 }
Esempio n. 4
0
 public override void Execute()
 {
     if (this.ParentLogicSet != null && this.ParentLogicSet.IsActive)
     {
         this.m_obj = (this.ParentLogicSet.ParentGameObj as CharacterObj);
         this.SequenceType = Types.Sequence.Serial;
         base.Execute();
     }
 }