static void Main(string[] args) { Battlefield battlefield = new Battlefield(); battlefield.RunBattle(); Console.ReadLine(); }
// Start the Battle and reset battle on PlayAgain. public void PlayGame() { do { DisplayGameRules(); battlefield = new Battlefield(); battlefield.RunBattle(); } while (PlayAgain()); }
static void Main(string[] args) { Battlefield battlefield = new Battlefield(); battlefield.RunBattle(); Console.ReadLine(); //Robot robotOne = new Robot("RobotOne", "knife"); //Robot robotTwo = new Robot("RobotTwo", "knife"); //Robot robotThree = new Robot("RobotThree", "knife"); //Dinosaur dinosaurOne = new Dinosaur("DinosaurOne", "Tail"); //Dinosaur dinosaurTwo = new Dinosaur("DinosaurOne", "Tail"); //Dinosaur dinosaurThree = new Dinosaur("DinosaurOne", "Tail"); }
static void Main(string[] args) { Battlefield Battle = new Battlefield(); Battle.RunBattle(); }
static void Main(string[] args) { Battlefield battlefield = new Battlefield(); battlefield.RunBattle(); }