public override void OnManagedStateMachineEnter( ControlledStateManager manager, ManagedStateMachineEventArgs args) { var scene_manager = manager as SceneStateManager; DoEnter(scene_manager, scene_manager && scene_manager.SkipAlreadyLoadedScenes); }
public virtual void OnManagedStateMachineVerifyExit( ControlledStateManager manager, ManagedStateMachineEventArgs args) { }
public virtual void OnManagedStateMachineEnter( ControlledStateManager manager, ManagedStateMachineEventArgs args) { }
public override void OnManagedStateMachineExit( ControlledStateManager manager, ManagedStateMachineEventArgs args) { DoExit(manager); }
public override void OnManagedStateMachineVerifyExit( ControlledStateManager manager, ManagedStateMachineEventArgs args) { DoVerifyExit(); }