public static void Married(Pawn firstPawn, Pawn secondPawn) { LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse(firstPawn); LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse(secondPawn); firstPawn.relations.RemoveDirectRelation(PawnRelationDefOf.Fiance, secondPawn); firstPawn.relations.TryRemoveDirectRelation(PawnRelationDefOf.ExSpouse, secondPawn); firstPawn.relations.AddDirectRelation(PawnRelationDefOf.Spouse, secondPawn); AddNewlyMarriedThoughts(firstPawn, secondPawn); AddNewlyMarriedThoughts(secondPawn, firstPawn); if (firstPawn.needs.mood != null) { firstPawn.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.DivorcedMe, secondPawn); } if (secondPawn.needs.mood != null) { secondPawn.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.DivorcedMe, firstPawn); } if (firstPawn.relations.nextMarriageNameChange != secondPawn.relations.nextMarriageNameChange) { Log.Warning("Marriage name change is different on marrying pawns. This is weird, but not harmful."); } SpouseRelationUtility.ChangeNameAfterMarriage(firstPawn, secondPawn, firstPawn.relations.nextMarriageNameChange); LovePartnerRelationUtility.TryToShareBed(firstPawn, secondPawn); TaleRecorder.RecordTale(TaleDefOf.Marriage, firstPawn, secondPawn); }
public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef) { if (Rand.Value < this.SuccessChance(initiator, recipient)) { List <Pawn> list; this.BreakLoverAndFianceRelations(initiator, out list); List <Pawn> list2; this.BreakLoverAndFianceRelations(recipient, out list2); for (int i = 0; i < list.Count; i++) { this.TryAddCheaterThought(list[i], initiator); } for (int j = 0; j < list2.Count; j++) { this.TryAddCheaterThought(list2[j], recipient); } initiator.relations.TryRemoveDirectRelation(PawnRelationDefOf.ExLover, recipient); initiator.relations.AddDirectRelation(PawnRelationDefOf.Lover, recipient); TaleRecorder.RecordTale(TaleDefOf.BecameLover, new object[] { initiator, recipient }); initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, recipient); recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, initiator); initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, recipient); initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, recipient); recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator); recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator); if (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient)) { this.GetNewLoversLetter(initiator, recipient, list, list2, out letterText, out letterLabel, out letterDef); } else { letterText = null; letterLabel = null; letterDef = null; } extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptAccepted); LovePartnerRelationUtility.TryToShareBed(initiator, recipient); } else { initiator.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.RebuffedMyRomanceAttempt, recipient); recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator); if (recipient.relations.OpinionOf(initiator) <= 0) { recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator); } extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptRejected); letterText = null; letterLabel = null; letterDef = null; } }
// Token: 0x0600001E RID: 30 RVA: 0x000027A0 File Offset: 0x000009A0 public virtual void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks) { bool flag = Rand.Value < this.SuccessChance(initiator, recipient); if (flag) { List <Pawn> list; this.BreakLoverAndFianceRelations(initiator, out list); List <Pawn> list2; this.BreakLoverAndFianceRelations(recipient, out list2); for (int i = 0; i < list.Count; i++) { this.TryAddCheaterThought(list[i], initiator); } for (int j = 0; j < list2.Count; j++) { this.TryAddCheaterThought(list2[j], recipient); } initiator.relations.TryRemoveDirectRelation(PawnRelationDefOf.ExLover, recipient); initiator.relations.AddDirectRelation(PawnRelationDefOf.Lover, recipient); TaleRecorder.RecordTale(TaleDefOf.BecameLover, new object[] { initiator, recipient }); initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, recipient); recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, initiator); initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, recipient); initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, recipient); recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator); recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator); bool flag2 = initiator.IsColonist || recipient.IsColonist; if (flag2) { this.SendNewLoversLetter(initiator, recipient, list, list2); } extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptAccepted); LovePartnerRelationUtility.TryToShareBed(initiator, recipient); } else { initiator.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.RebuffedMyRomanceAttempt, recipient); recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator); bool flag3 = recipient.relations.OpinionOf(initiator) <= 0; if (flag3) { recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator); } extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptRejected); } }
public static void Married(Pawn firstPawn, Pawn secondPawn) { LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse(firstPawn); LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse(secondPawn); firstPawn.relations.RemoveDirectRelation(PawnRelationDefOf.Fiance, secondPawn); firstPawn.relations.TryRemoveDirectRelation(PawnRelationDefOf.ExSpouse, secondPawn); firstPawn.relations.AddDirectRelation(PawnRelationDefOf.Spouse, secondPawn); AddNewlyMarriedThoughts(firstPawn, secondPawn); AddNewlyMarriedThoughts(secondPawn, firstPawn); firstPawn.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.DivorcedMe, secondPawn); secondPawn.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.DivorcedMe, firstPawn); LovePartnerRelationUtility.TryToShareBed(firstPawn, secondPawn); TaleRecorder.RecordTale(TaleDefOf.Marriage, firstPawn, secondPawn); }
public static void Married(Pawn firstPawn, Pawn secondPawn) { LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse(firstPawn); LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse(secondPawn); firstPawn.relations.RemoveDirectRelation(PawnRelationDefOf.Fiance, secondPawn); firstPawn.relations.TryRemoveDirectRelation(PawnRelationDefOf.ExSpouse, secondPawn); firstPawn.relations.AddDirectRelation(PawnRelationDefOf.Spouse, secondPawn); MarriageCeremonyUtility.AddNewlyMarriedThoughts(firstPawn, secondPawn); MarriageCeremonyUtility.AddNewlyMarriedThoughts(secondPawn, firstPawn); firstPawn.needs.mood.thoughts.RemoveSocialThoughts(ThoughtDefOf.DivorcedMe, secondPawn); secondPawn.needs.mood.thoughts.RemoveSocialThoughts(ThoughtDefOf.DivorcedMe, firstPawn); LovePartnerRelationUtility.TryToShareBed(firstPawn, secondPawn); TaleRecorder.RecordTale(TaleDefOf.Marriage, new object[] { firstPawn, secondPawn }); }