private void Start() { sGui = GetComponent <SpaceStationGui>(); pState = FindObjectOfType <PlayerState>(); pMovement = FindObjectOfType <PlayerMovement>(); //Assign Buttons repairButton.onClick.AddListener(repairShip); reFuelButton.onClick.AddListener(refuelShip); storeMetalButton.onClick.AddListener(storeMetal); fuelUpgradeButton.onClick.AddListener(upgradeFuelCapacity); shieldUpgradeButton.onClick.AddListener(upgradeShield); cargoUpgradeButton.onClick.AddListener(upgradeCargoCapacity); thrusterUpgradeButton.onClick.AddListener(upgradeThrusters); //Init curFuelLevel = startFuelLevel; curShieldLevel = startShieldLevel; curCargoLevel = startCargoLevel; curThrusterLevel = startThrusterLevel; metal = startMetal; }
void Start() { restartButton.onClick.AddListener(restartGame); exitButton.onClick.AddListener(exitGame); sGui = FindObjectOfType <SpaceStationGui>(); }