Пример #1
0
        private static void OnLoad(EventArgs args)
        {
            Config = new Menu("Rick Roll", "Rick Roll", true);
            Config.AddItem(new MenuItem("Rick", "Rick Roll").SetValue(true));
            Config.AddItem(new MenuItem("myKills", "Only My Kills?").SetValue(true));
            Config.AddItem(new MenuItem("percent", "chance to rickRoll").SetValue(new Slider(100)));
            Config.AddItem(new MenuItem("delay", "delay to shout").SetValue(new Slider(1500, 0, 3000)));


            Config.AddToMainMenu();
            Troll = new Rick_Roll[ObjectManager.Get <Obj_AI_Hero>().Count(enemy => enemy.IsEnemy)];


            int count = 0;

            enemys = new List <Obj_AI_Hero>();
            foreach (var hero in ObjectManager.Get <Obj_AI_Hero>())
            {
                if (hero.IsEnemy)
                {
                    Troll[count++] = new Rick_Roll(hero);
                    enemys.Add(hero);
                }
            }
            Game.OnUpdate += Game_OnUpdate;
        }
Пример #2
0
        private static void OnLoad(EventArgs args)
        {
            Config = new Menu("Rick Roll", "Rick Roll", true);
            Config.AddItem(new MenuItem("Rick", "Rick Roll").SetValue(true));
            Config.AddItem(new MenuItem("myKills", "Only My Kills?").SetValue(true));
            Config.AddItem(new MenuItem("percent", "chance to rickRoll").SetValue(new Slider(100)));
            Config.AddItem(new MenuItem("delay", "delay to shout").SetValue(new Slider(1500,0,3000)));

            Config.AddToMainMenu();
            Troll = new Rick_Roll[ObjectManager.Get<Obj_AI_Hero>().Count(enemy => enemy.IsEnemy)];

            int count = 0;
            enemys = new List<Obj_AI_Hero>();
            foreach (var hero in ObjectManager.Get<Obj_AI_Hero>())
            {
                if (hero.IsEnemy)
                {
                    Troll[count++] = new Rick_Roll(hero);
                    enemys.Add(hero);
                }
            }
            Game.OnUpdate += Game_OnUpdate;
        }