private static void OnLoad(EventArgs args) { Config = new Menu("Rick Roll", "Rick Roll", true); Config.AddItem(new MenuItem("Rick", "Rick Roll").SetValue(true)); Config.AddItem(new MenuItem("myKills", "Only My Kills?").SetValue(true)); Config.AddItem(new MenuItem("percent", "chance to rickRoll").SetValue(new Slider(100))); Config.AddItem(new MenuItem("delay", "delay to shout").SetValue(new Slider(1500, 0, 3000))); Config.AddToMainMenu(); Troll = new Rick_Roll[ObjectManager.Get <Obj_AI_Hero>().Count(enemy => enemy.IsEnemy)]; int count = 0; enemys = new List <Obj_AI_Hero>(); foreach (var hero in ObjectManager.Get <Obj_AI_Hero>()) { if (hero.IsEnemy) { Troll[count++] = new Rick_Roll(hero); enemys.Add(hero); } } Game.OnUpdate += Game_OnUpdate; }
private static void OnLoad(EventArgs args) { Config = new Menu("Rick Roll", "Rick Roll", true); Config.AddItem(new MenuItem("Rick", "Rick Roll").SetValue(true)); Config.AddItem(new MenuItem("myKills", "Only My Kills?").SetValue(true)); Config.AddItem(new MenuItem("percent", "chance to rickRoll").SetValue(new Slider(100))); Config.AddItem(new MenuItem("delay", "delay to shout").SetValue(new Slider(1500,0,3000))); Config.AddToMainMenu(); Troll = new Rick_Roll[ObjectManager.Get<Obj_AI_Hero>().Count(enemy => enemy.IsEnemy)]; int count = 0; enemys = new List<Obj_AI_Hero>(); foreach (var hero in ObjectManager.Get<Obj_AI_Hero>()) { if (hero.IsEnemy) { Troll[count++] = new Rick_Roll(hero); enemys.Add(hero); } } Game.OnUpdate += Game_OnUpdate; }